public static SgtProminencePlane Create(SgtProminence prominence) { var plane = SgtComponentPool<SgtProminencePlane>.Pop("Plane", prominence.gameObject.layer, prominence.transform); plane.Prominence = prominence; return plane; }
public static SgtProminencePlane Create(SgtProminence prominence) { var plane = SgtComponentPool <SgtProminencePlane> .Pop(prominence.transform, "Plane", prominence.gameObject.layer); plane.Prominence = prominence; return(plane); }