public void StopSfxLoop(SfxLoop _sfx) { m_FadingOut [(int)_sfx] = true; ++m_FadingSfxs; }
public void PlaySfxLoop(SfxLoop _sfx) { if(!m_SfxSourcesLoop[(int)_sfx].isPlaying) m_SfxSourcesLoop[(int)_sfx].Play(); m_SfxSourcesLoop [(int)_sfx].loop = true; m_SfxSourcesLoop [(int)_sfx].volume = m_MaxVolume; m_FadingOut [(int)_sfx] = false; if(m_FadingSfxs>0) --m_FadingSfxs; }