// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.Init(); SfBackdropPageRenderer.Init(); LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { global::Xamarin.Forms.Forms.SetFlags("CollectionView_Experimental"); global::Xamarin.Forms.Forms.Init(); Syncfusion.SfChart.XForms.iOS.Renderers.SfChartRenderer.Init(); SfCheckBoxRenderer.Init(); Syncfusion.XForms.iOS.PopupLayout.SfPopupLayoutRenderer.Init(); SfBackdropPageRenderer.Init(); Syncfusion.XForms.iOS.TabView.SfTabViewRenderer.Init(); SfDataFormRenderer.Init(); SfTextInputLayoutRenderer.Init(); SfRadioButtonRenderer.Init(); SfSegmentedControlRenderer.Init(); new Syncfusion.XForms.iOS.ComboBox.SfComboBoxRenderer(); Syncfusion.XForms.iOS.Accordion.SfAccordionRenderer.Init(); SfButtonRenderer.Init(); SfListViewRenderer.Init(); CachedImageRenderer.Init(); var ignore = typeof(SvgCachedImage); LoadApplication(new App()); return(base.FinishedLaunching(app, options)); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { //Chips Syncfusion.XForms.iOS.Buttons.SfChipGroupRenderer.Init(); //Radio Button Syncfusion.XForms.iOS.Buttons.SfRadioButtonRenderer.Init(); //Popup Layout Syncfusion.XForms.iOS.PopupLayout.SfPopupLayoutRenderer.Init(); //Picker SfPickerRenderer.Init(); //Range slider new SfRangeSliderRenderer(); //Combo box new Syncfusion.XForms.iOS.ComboBox.SfComboBoxRenderer(); //Mased Edit SfMaskedEditRenderer.Init(); //Numeric Text Box new SfNumericTextBoxRenderer(); //Numeric Up down SfNumericUpDownRenderer.Init(); //Load Sf List view SfListViewRenderer.Init(); SfEffectsViewRenderer.Init(); //Initialize only when effects view is added to Listview. //Progress Bars Syncfusion.XForms.iOS.ProgressBar.SfLinearProgressBarRenderer.Init(); Syncfusion.XForms.iOS.ProgressBar.SfCircularProgressBarRenderer.Init(); //Backdrop Page SfBackdropPageRenderer.Init(); //Load gradience Syncfusion.XForms.iOS.Graphics.SfGradientViewRenderer.Init(); //Border control Syncfusion.XForms.iOS.Border.SfBorderRenderer.Init(); //Load input fields Syncfusion.XForms.iOS.TextInputLayout.SfTextInputLayoutRenderer.Init(); //Load Charts Syncfusion.SfChart.XForms.iOS.Renderers.SfChartRenderer.Init(); //Switch Syncfusion.XForms.iOS.Buttons.SfSwitchRenderer.Init(); //Chips Syncfusion.XForms.iOS.Buttons.SfChipRenderer.Init(); Syncfusion.XForms.iOS.Buttons.SfChipGroupRenderer.Init(); //Navigation drawer #pragma warning disable RECS0026 // Possible unassigned object created by 'new' new Syncfusion.SfNavigationDrawer.XForms.iOS.SfNavigationDrawerRenderer(); #pragma warning restore RECS0026 // Possible unassigned object created by 'new' global::Xamarin.Forms.Forms.Init(); //Busy Indicator new SfBusyIndicatorRenderer(); LoadApplication(new App()); //Load buttons Syncfusion.XForms.iOS.Border.SfBorderRenderer.Init(); Syncfusion.XForms.iOS.Buttons.SfButtonRenderer.Init(); Syncfusion.XForms.iOS.Buttons.SfCheckBoxRenderer.Init(); return(base.FinishedLaunching(app, options)); }