示例#1
0
 void _BroadCastStep(PlayTypes.SevenPokerStep step, bool Board = true, bool Player = true)
 {
     // 게임 보드 셋팅
     GetBoard().ToSevenPoker().SetStep_Board(step);
     // 플레이어들 셋팅
     foreach (PlayerBase player in PlayerList)
     {
         assert.set(player is SevenPokerPlayer);
         if (player.IsPlay())
         {
             SevenPokerPlayer spPlayer = player as SevenPokerPlayer;
             spPlayer.SetStep_Player(step);
         }
     }
 }
示例#2
0
    // OpenCardIndex 는 ThrowCardIndex 버리고 나서의 인덱스 계산
    public void Recv_UserChoiceComplete(int PlayerIndex, int ThrowCardIndex, int OpenCardIndex)
    {
        SevenPokerPlayer player = GameSingleton.GetPlay().GetPlayer(PlayerIndex).ToSevenPoker();

        if (player.IsMyPlayer() == true)
        {
            // 버림 계산 후에
            player.RemoveCard_ByIndex(ThrowCardIndex);
            // 뒤로갈 카드 계산
            player.CardMoveToTail(OpenCardIndex);

            GameSingleton.GetPlay().GetBoard().ToSevenPoker().SetStep_Board(PlayTypes.SevenPokerStep.ChoiceCardSelect);
            player.SetStep_Player(PlayTypes.SevenPokerStep.ChoiceCardSelect);
        }
        else
        {
            player.RemoveCard_ByIndex(0);
            player.SetStep_Player(PlayTypes.SevenPokerStep.ChoiceCardSelect);
        }
    }