public static void SetupDelayed() { if (setupDone != SetupPhase.Unstarted) { return; } if (!ApplicationUtility.IsReady()) { EditorApplication.delayCall += SetupDelayed; return; } // TypeExtensions is currently needed for popupmenu generation if (!TypeExtensions.IsReady) { EditorApplication.delayCall += SetupDelayed; return; } setupDone = SetupPhase.InProgress; // Make sure that Preferences have been fetched via AssetDatabase.LoadAssetAtPath before moving on to threaded code var preferences = InspectorUtility.Preferences; UnityEngine.Debug.Assert(preferences != null); // build syntax formatting on another thread to avoid UI slow downs when user // selects a large formatted text file ThreadPool.QueueUserWorkItem(SetupThreaded); }
private static void StartGame() { RoundCounter = 0; GameIsEnded = false; CurrentPhase = new SetupPhase(); UI.AddTestLogEntry("Game is started"); CurrentPhase.StartPhase(); }
private static void StartGame() { RoundCounter = 0; GameIsEnded = false; CurrentPhase = new SetupPhase(); Events.CallGameStartTrigger(CurrentPhase.StartPhase); }
// PHASES CONTROL public static void StartPhases() { Game = GameObject.Find("GameManager").GetComponent <GameManagerScript>(); CurrentPhase = new SetupPhase(); Game.UI.AddTestLogEntry("Game is started"); CurrentPhase.StartPhase(); }
void Awake() { playerTurn = this.GetComponent <PlayerTurn> (); setupPhase = this.GetComponent <SetupPhase> (); allocateSoldiers = this.GetComponent <AllocateSoldiers> (); territories = GameObject.Find("Territories"); boardSetUp = territories.GetComponent <BoardSetUp> (); }
private static void StartGame() { RoundCounter = 0; GameIsEnded = false; CurrentPhase = new SetupPhase(); DebugManager.ErrorIsAlreadyReported = false; Events.CallGameStartTrigger(CurrentPhase.StartPhase); }
void Start() { stateMachine = GetComponent <StateMachine>(); setupPhase = GetComponent <SetupPhase>(); enemyPhase = GetComponent <EnemyPhase>(); buildPhase = GetComponent <IntermissionPhase>(); patioHealth = GameObject.FindGameObjectWithTag("Patio").GetComponent <Health>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); stateMachine.nextPhase = setupPhase; //set the default phase musicPlayer = GetComponent <AudioSource>(); }
//Mainly used for testing purposes //Can change input.txt once the function promts user input for a command static void Main(string[] args) { String input; String userInput; String[] name; SetupPhase.startPhase(); while (false) { Console.WriteLine("Please enter the specified test commad.\n0 - Only print names of winners from input.txt\n" + "1 - Print all info from players\n2 - Check if the winners match the specified name(Only input one name)\nend - closes program"); userInput = Console.ReadLine(); input = System.IO.File.ReadAllText(@".\input.txt"); if (userInput == "0") { name = findPokerWinner(input); foreach (string player in name) { Console.WriteLine(player); } } else if (userInput == "1") { printResults = true; name = findPokerWinner(input); printResults = false; foreach (string player in name) { Console.WriteLine(player); } } else if (userInput == "2") { Console.WriteLine("Please write the name of the winner."); userInput = Console.ReadLine(); name = findPokerWinner(input); if (name[0] == userInput) { Console.WriteLine(userInput + " is the correct winner\n"); } else { Console.WriteLine("{0} is not the correct winner, {1} is the winner\n", userInput, name[0]); } } else if (userInput == "end") { break; } else { Console.WriteLine("Unkown command. Please use a valid command\n"); } } }
// Set up array of player colours void Awake() { deploySoldiers = this.GetComponent <DeploySoldiers> (); phases = this.GetComponent <Phases> (); starterPhase = this.GetComponent <StarterPhase> (); setupPhase = this.GetComponent <SetupPhase> (); allocateSoldiers = this.GetComponent <AllocateSoldiers> (); territories = GameObject.FindGameObjectWithTag("Territories"); continentBonus = territories.GetComponent <ContinentBonus> (); changeCategory = territories.GetComponent <ChangeCatagory> (); boardSetUp = territories.GetComponent <BoardSetUp> (); GUI = GameObject.FindGameObjectWithTag("GUI"); lockoutPlayer = GUI.GetComponent <LockoutPlayer> (); displayTurn = GUI.GetComponent <DisplayTurn> (); gameInstructions = GUI.GetComponent <GameInstructions> (); }
private static void SetupThreaded(object threadTaskId) { #if DEV_MODE var timer = new ExecutionTimeLogger(); timer.Start("MemberInfoBaseDrawerData.SetupThreaded"); timer.StartInterval("Generate PopupMenuItems"); #endif var sb = new System.Text.StringBuilder(); foreach (var type in TypeExtensions.AllVisibleAndUniqueTypes) { sb.Append(TypeExtensions.GetPopupMenuLabel(type, "")); sb.Append('/'); string typePrefix = sb.ToString(); sb.Length = 0; var fields = type.GetFields(BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); for (int f = fields.Length - 1; f >= 0; f--) { var field = fields[f]; sb.Append(typePrefix); sb.Append(field.Name); string menuPath = sb.ToString(); sb.Length = 0; PopupMenuUtility.BuildPopupMenuItemWithLabel(ref fieldRootItems, ref fieldGroupsByLabel, ref fieldItemsByLabel, field, menuPath, MenuItemValueType.Undefined); } var properties = type.GetProperties(BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); for (int p = properties.Length - 1; p >= 0; p--) { var property = properties[p]; sb.Append(typePrefix); StringUtils.ToString(property, sb); string menuPath = sb.ToString(); sb.Length = 0; PopupMenuUtility.BuildPopupMenuItemWithLabel(ref propertyRootItems, ref propertyGroupsByLabel, ref propertyItemsByLabel, property, menuPath, MenuItemValueType.Undefined); } var methods = type.GetMethods(BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); for (int m = methods.Length - 1; m >= 0; m--) { var method = methods[m]; sb.Append(typePrefix); StringUtils.ToString(method, sb); string menuPath = sb.ToString(); sb.Length = 0; PopupMenuUtility.BuildPopupMenuItemWithLabel(ref methodRootItems, ref methodGroupsByLabel, ref methodItemsByLabel, method, menuPath, MenuItemValueType.Undefined); } } #if DEV_MODE timer.FinishInterval(); timer.StartInterval("allRootItems.AddRange(fieldRootItems)"); #endif allRootItems.AddRange(fieldRootItems); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allRootItems, propertyRootItems)"); #endif PopupMenuUtility.AddRange(ref allRootItems, propertyRootItems); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allRootItems, methodRootItems)"); #endif PopupMenuUtility.AddRange(ref allRootItems, methodRootItems); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allGroupsByLabel, fieldGroupsByLabel)"); #endif PopupMenuUtility.AddRange(ref allGroupsByLabel, fieldGroupsByLabel); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allGroupsByLabel, propertyGroupsByLabel)"); #endif PopupMenuUtility.AddRange(ref allGroupsByLabel, propertyGroupsByLabel); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allGroupsByLabel, methodGroupsByLabel)"); #endif PopupMenuUtility.AddRange(ref allGroupsByLabel, methodGroupsByLabel); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allItemsByLabel, fieldItemsByLabel)"); #endif PopupMenuUtility.AddRange(ref allItemsByLabel, fieldItemsByLabel); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allItemsByLabel, propertyItemsByLabel)"); #endif PopupMenuUtility.AddRange(ref allItemsByLabel, propertyItemsByLabel); #if DEV_MODE timer.FinishInterval(); timer.StartInterval("AddRange(allItemsByLabel, methodItemsByLabel)"); #endif PopupMenuUtility.AddRange(ref allItemsByLabel, methodItemsByLabel); #if DEV_MODE timer.FinishInterval(); timer.FinishAndLogResults(); #endif setupDone = SetupPhase.Done; lock (threadLock) { var action = onSetupFinished; if (action != null) { onSetupFinished = null; action(); } } }