public void ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.ApplyJobCooldownsToNPCs(e.Manager.Colony); //e.Manager.Colony.TemporaryData.SetAs(Nach0ColonyBuiltIn.NpcTypes.BASICSTONEMASON, e.Research.Value); }
public override void ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.ApplyJobCooldownsToNPCs(e.Manager.Colony); }