public SettingsSaveClass SaveSettings() { SettingsSaveClass settingsSave = new SettingsSaveClass(); settingsSave.bestLevel = Mathf.Max(settingsSave.bestLevel, currentTowerLevel.value); settingsSave.musicVolume = musicVolume.value; settingsSave.effectVolume = effectVolume.value; return(settingsSave); }
/// <summary> /// Loads the settings from the data loaded by the SaveController. /// </summary> public void LoadSettings() { SettingsSaveClass settingsSave = SaveController.instance.saveFiles.settingsSave; musicVolume.value = settingsSave.musicVolume; effectVolume.value = settingsSave.effectVolume; loadCheckEvent.Invoke(); Debug.Log("LOADED"); }
/// <summary> /// Saves the settings to the data in the SaveController for saving. /// </summary> public void SaveSettings() { SettingsSaveClass settingsSave = new SettingsSaveClass(); settingsSave.musicVolume = musicVolume.value; settingsSave.effectVolume = effectVolume.value; SaveController.instance.saveFiles.settingsSave = settingsSave; saveCheckEvent.Invoke(); Debug.Log("SAVED"); }
void CreateInfo(int saveCount) { this.saveCount = saveCount; settingsSave = new SettingsSaveClass(); playerSave = new PlayerStatsSaveClass[saveCount]; triggerSave = new TriggerSaveClass[saveCount]; for (int i = 0; i < saveCount; i++) { playerSave[i] = new PlayerStatsSaveClass(); triggerSave[i] = new TriggerSaveClass(); } }
/// <summary> /// Updates the save class and saves it to file. /// </summary> public void Save() { XmlWriterSettings xmlWriterSettings = new XmlWriterSettings() { Indent = true }; XmlSerializer serializer; if (settingsValues != null) { serializer = new XmlSerializer(typeof(SettingsSaveClass)); SettingsSaveClass settingsSave = settingsValues.SaveSettings(); using (XmlWriter xmlWriter = XmlWriter.Create(settingsPath, xmlWriterSettings)) { serializer.Serialize(xmlWriter, settingsSave); } // file.Close(); Debug.Log("Successfully saved the settings!"); } if (playerStats != null) { serializer = new XmlSerializer(typeof(PlayerStatsSaveClass)); PlayerStatsSaveClass playerSave = playerStats.SaveStats(); using (XmlWriter xmlWriter = XmlWriter.Create(playerStatsPath, xmlWriterSettings)) { serializer.Serialize(xmlWriter, playerSave); } // file.Close(); Debug.Log("Successfully saved the player stats!"); } if (triggerController != null) { serializer = new XmlSerializer(typeof(TriggerSaveClass)); TriggerSaveClass triggerSave = triggerController.SaveTriggers(); using (XmlWriter xmlWriter = XmlWriter.Create(triggerPath, xmlWriterSettings)) { serializer.Serialize(xmlWriter, triggerSave); } // file.Close(); Debug.Log("Successfully saved the trigger stats!"); } }
/// <summary> /// Reads the save file if it exists and sets the values. /// </summary> public void Load() { if (!loadGame) { return; } //Settings data if (settingsValues != null) { if (settingsValues != null && File.Exists(settingsPath)) { XmlSerializer serializer = new XmlSerializer(typeof(SettingsSaveClass)); FileStream file = File.Open(settingsPath, FileMode.Open); SettingsSaveClass settingsSave = serializer.Deserialize(file) as SettingsSaveClass; file.Close(); settingsValues.LoadSettings(settingsSave); Debug.Log("Successfully loaded the settings!"); } else { Debug.LogWarning("Could not open the file: " + settingsPath); Save(); } } else { Debug.LogWarning("No settings object"); } //Player data if (playerStats != null) { if (File.Exists(playerStatsPath)) { XmlSerializer serializer = new XmlSerializer(typeof(PlayerStatsSaveClass)); FileStream file = File.Open(playerStatsPath, FileMode.Open); PlayerStatsSaveClass playerSave = serializer.Deserialize(file) as PlayerStatsSaveClass; file.Close(); playerStats.LoadStats(playerSave); Debug.Log("Successfully loaded the player stats!"); } else { Debug.LogWarning("Could not open the file: " + playerStatsPath); Save(); } } else { Debug.LogWarning("No player stats object"); } //Trigger data if (triggerController != null) { if (File.Exists(triggerPath)) { XmlSerializer serializer = new XmlSerializer(typeof(TriggerSaveClass)); FileStream file = File.Open(triggerPath, FileMode.Open); TriggerSaveClass triggerSave = serializer.Deserialize(file) as TriggerSaveClass; file.Close(); triggerController.LoadTriggers(triggerSave); Debug.Log("Successfully loaded the triggers!"); } else { Debug.LogWarning("Could not open the file: " + triggerPath); Save(); } } else { Debug.LogWarning("No trigger object"); } }
public void LoadSettings(SettingsSaveClass settingsSave) { bestTowerLevel.value = settingsSave.bestLevel; musicVolume.value = settingsSave.musicVolume; effectVolume.value = settingsSave.effectVolume; }