private void OnTriggerEnter(Collider other) { if (other.gameObject.TryGetComponent(out SettingsMenuSlider slider)) { if (slider.isActiveAndEnabled) { hoveredSlider = slider; } } }
private void OnTriggerExit(Collider other) { hoveredSlider = null; }
private void StartSliderGrab(SettingsMenuSlider slider) { grabbedSlider = slider; slider.interactor = this; }