protected override void FieldView_OnStateChange(SettingsFieldsView.SettingsFieldState state) { foreach (var input in settingsFieldsViews) { input.CurrentState = state; } }
protected override void FieldView_OnStateChange(SettingsFieldsView.SettingsFieldState state) { }
protected override void FieldView_OnStateChange(SettingsFieldsView.SettingsFieldState state) { buyinSettingsFieldView.CurrentState = state; }
protected override void FieldView_OnStateChange(SettingsFieldsView.SettingsFieldState state) { numberOfPlayersSettingsFieldView.CurrentState = state; }
protected virtual void FieldView_OnStateChange(SettingsFieldsView.SettingsFieldState state) { }