public override void Init() { _settingsDamage = new SettingsDamage { Health = DateTime.Now.Hour, Mana = DateTime.Now.Minute, Damage = DateTime.Now.Second }; }
public override void Init() { var rnd = new Random(); _settingsDamage = new SettingsDamage() { Health = rnd.Next(DateTime.Now.Hour), Mana = rnd.Next(DateTime.Now.Minute), Damage = rnd.Next(DateTime.Now.Millisecond) }; }