private void Professional_CheckedChanged(object sender, EventArgs e) { if (professional.Checked) { level = Settings.Levels.Professional; } }
private void Amateur_CheckedChanged(object sender, EventArgs e) { if (amateur.Checked) { level = Settings.Levels.Amateur; } }
private void Beginner_CheckedChanged(object sender, EventArgs e) { if (beginner.Checked) { level = Settings.Levels.Beginner; } }
public void SetSettings(Settings.Levels level) { if (level != Settings.Levels.This) { settings = new Settings(level); } StartNewGame(); }
public int GetLastResult(Settings.Levels level) { var highScores = CreateNewHighScores($"..\\..\\Resources\\highScores{level}.txt"); if (highScores.Count < 10) { return(-1); } return(highScores[highScores.Count - 1].Result); }
public List <Score> GetHighScores(Settings.Levels level) { return(highScores.CreateNewHighScores($"..\\..\\Resources\\highScores{level}.txt")); }