示例#1
0
        public bool Open(Settings.Documentation target, string query)
        {
            // Searching
            if (query != null && query.Length > 0)
            {
                if ((PropertyService.Get <bool>("Unity.Base.Documentation.ForceLocal", false) ||
                     !PropertyService.Get <bool>("Unity.Connection", false))

                    &&

                    (PropertyService.Get <string>("Unity.Base.Path", "") != "" ||
                     PropertyService.Get <string>("Unity.iPhone.Path", "") != ""))
                {
                    switch (target)
                    {
                    case Settings.Documentation.ScriptReference:
                        if (Helpers.WhatOS() == Helpers.OS.Mac)
                        {
                            if (PropertyService.Get <string>("Unity.DocumentationPreference") == "Unity iPhone")
                            {
                                return(this.Open("file://" + PropertyService.Get <string>("Unity.iPhone.Path") +
                                                 Settings.MAC_SEARCH_SCRIPT_REFERENCE +
                                                 System.Web.HttpUtility.UrlEncode(query)));
                            }
                            else
                            {
                                return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                                 Settings.MAC_SEARCH_SCRIPT_REFERENCE +
                                                 System.Web.HttpUtility.UrlEncode(query)));
                            }
                        }
                        else if (Helpers.WhatOS() == Helpers.OS.Windows)
                        {
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                             Settings.WIN_SEARCH_SCRIPT_REFERENCE +
                                             System.Web.HttpUtility.UrlEncode(query)));
                        }
                        break;
                    }
                }
                else
                {
                    switch (target)
                    {
                    case Settings.Documentation.Manual:
                        return(this.Open(Settings.REMOTE_SEARCH_MANUAL + System.Web.HttpUtility.UrlEncode(query)));

                    case Settings.Documentation.Reference:
                        return(this.Open(Settings.REMOTE_SEARCH_REFERENCE + System.Web.HttpUtility.UrlEncode(query)));

                    case Settings.Documentation.ScriptReference:
                        return(this.Open(Settings.REMOTE_SEARCH_SCRIPT_REFERENCE + System.Web.HttpUtility.UrlEncode(query)));
                    }
                }
            }
            return(false);
        }
示例#2
0
        public bool Open(Settings.Documentation target)
        {
            // TODO : THIS REALLLY REALLY NEEDS CLEANING UP
            if ((PropertyService.Get <bool>("Unity.Base.Documentation.ForceLocal", false) ||
                 !PropertyService.Get <bool>("Unity.Connection", false))

                &&

                (PropertyService.Get <string>("Unity.Base.Path", "") != "" ||
                 PropertyService.Get <string>("Unity.iPhone.Path", "") != ""))
            {
                if (Helpers.WhatOS() == Helpers.OS.Mac)
                {
                    switch (PropertyService.Get <string>("Unity.DocumentationPreference"))
                    {
                    case "Unity iPhone":
                        switch (target)
                        {
                        case Settings.Documentation.Manual:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.iPhone.Path") +
                                             Settings.MAC_VIEW_MANUAL));

                        case Settings.Documentation.Reference:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.iPhone.Path") +
                                             Settings.MAC_VIEW_REFERENCE));

                        case Settings.Documentation.ScriptReference:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.iPhone.Path") +
                                             Settings.MAC_SEARCH_SCRIPT_REFERENCE));
                        }
                        break;

                    case "Unity":
                    default:
                        switch (target)
                        {
                        case Settings.Documentation.Manual:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                             Settings.MAC_VIEW_MANUAL));

                        case Settings.Documentation.Reference:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                             Settings.MAC_VIEW_REFERENCE));

                        case Settings.Documentation.ScriptReference:
                            return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                             Settings.MAC_SEARCH_SCRIPT_REFERENCE));
                        }
                        break;
                    }
                }
                else if (Helpers.WhatOS() == Helpers.OS.Windows)
                {
                    switch (target)
                    {
                    case Settings.Documentation.Manual:
                        return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                         Settings.WIN_VIEW_MANUAL));

                    case Settings.Documentation.Reference:
                        return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                         Settings.WIN_VIEW_REFERENCE));

                    case Settings.Documentation.ScriptReference:
                        return(this.Open("file://" + PropertyService.Get <string>("Unity.Base.Path") +
                                         Settings.WIN_SEARCH_SCRIPT_REFERENCE));
                    }
                }
            }
            else
            {
                switch (target)
                {
                case Settings.Documentation.Manual:
                    return(this.Open(Settings.REMOTE_VIEW_MANUAL));

                case Settings.Documentation.Reference:
                    return(this.Open(Settings.REMOTE_VIEW_REFERENCE));

                case Settings.Documentation.ScriptReference:
                    return(this.Open(Settings.REMOTE_VIEW_SCRIPT_REFERENCE));
                }
            }
            return(false);
        }