//Set a text position to string void TextPositionSet(Setting_TextPositions Pos, string Text) { try { if (setDisplayPosition1 == (int)Pos) { DisplayPosition1Text = Text; } if (setDisplayPosition2 == (int)Pos) { DisplayPosition2Text = Text; } if (setDisplayPosition3 == (int)Pos) { DisplayPosition3Text = Text; } if (setDisplayPosition4 == (int)Pos) { DisplayPosition4Text = Text; } } catch { } }
//Check if text position is using bool TextPositionUsed(Setting_TextPositions Pos) { try { if (setDisplayPosition1 == (int)Pos) { return(true); } else if (setDisplayPosition2 == (int)Pos) { return(true); } else if (setDisplayPosition3 == (int)Pos) { return(true); } else if (setDisplayPosition4 == (int)Pos) { return(true); } return(false); } catch { return(false); } }