public Block(Vector3Int position, float tileX = 12, float tileY = 3) { HasUV2 = false; UVSetter = new UVSetter(12, 3); UVSetter2 = null; this.Position = position; var x = SetUVs.GetStandardMeshFilter(); this.Mesh = new Mesh { vertices = x.vertices, triangles = x.triangles, name = this.Position.ToString() }; }