void HandleSetTaxiBenchmark(SetTaxiBenchmarkMode packet) { if (packet.Enable) _player.AddPlayerFlag(PlayerFlags.TaxiBenchmark); else _player.RemovePlayerFlag(PlayerFlags.TaxiBenchmark); }
void HandleSetTaxiBenchmark(SetTaxiBenchmarkMode packet) { _player.ApplyModFlag(PlayerFields.Flags, PlayerFlags.TaxiBenchmark, packet.Enable); }