示例#1
0
文件: player_camera.cs 项目: ke07/p
    // Start is called before the first frame update
    void Start()
    {
        TargetPlayer = GameObject.Find("player");
        setStage     = GameObject.Find("system").GetComponent <SetStage>();

        set_rectx = 0.0f;
    }
示例#2
0
    protected void Start()
    {
        stagefront_state = STAGE_STATE.NONE;
        stageback_state  = STAGE_STATE.NONE;

        setStage = GameObject.Find("system").GetComponent <SetStage>();

        TriggerInitialize();
    }
示例#3
0
文件: sub_camemra.cs 项目: ke07/p
 // Start is called before the first frame update
 void Start()
 {
     TargetPlayer  = GameObject.Find("player");
     setStage      = GameObject.Find("system").GetComponent <SetStage>();
     player_Camera = GameObject.Find("Main_Camera").GetComponent <player_camera>();
 }