// Start is called before the first frame update void Start() { TargetPlayer = GameObject.Find("player"); setStage = GameObject.Find("system").GetComponent <SetStage>(); set_rectx = 0.0f; }
protected void Start() { stagefront_state = STAGE_STATE.NONE; stageback_state = STAGE_STATE.NONE; setStage = GameObject.Find("system").GetComponent <SetStage>(); TriggerInitialize(); }
// Start is called before the first frame update void Start() { TargetPlayer = GameObject.Find("player"); setStage = GameObject.Find("system").GetComponent <SetStage>(); player_Camera = GameObject.Find("Main_Camera").GetComponent <player_camera>(); }