示例#1
0
    private int previousScore = 0;                      // The score in the previous frame.


    void Awake()
    {
        CameraFollow = Camera.GetComponent <CameraFollow>();
        CameraFollow.SetState(1);
        FallInToDark = Line.GetComponent <FallInToDark>();
        playerCtrl1  = Player1.GetComponent <PlayerControl>();
        playerCtrl1.Reset(false);
        playerCtrl2 = Player2.GetComponent <PlayerControl>();
        playerCtrl2.Reset(true);
        gun1        = Gun1.GetComponent <Gun>();
        gun2        = Gun2.GetComponent <Gun>();
        SetAngle1   = Player1.GetComponent <SetAngle>();
        SetPower1   = Player1.GetComponent <SetPower>();
        SetAngle11  = Player1.GetComponent <SetAngle1>();
        SetPower11  = Player1.GetComponent <SetPower1>();
        PlayerHeal1 = Player1.GetComponent <PlayerHealth>();
        PlayerHeal2 = Player2.GetComponent <PlayerHealth>();
        SetAngle2   = Player2.GetComponent <SetAngle>();
        SetAngle2.Setstate(true);
        SetPower2 = Player2.GetComponent <SetPower>();
        SetPower2.Setstate(true);
        SetAngle21 = Player2.GetComponent <SetAngle1>();
        SetAngle21.Setstate(true);
        SetPower21 = Player2.GetComponent <SetPower1>();
        SetPower21.Setstate(true);
        // Setting up the reference.
        //playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>();
    }
示例#2
0
    void Update()
    {
        if (FallInToDark.SomeOneFall() != 0)
        {
            if (FallInToDark.SomeOneFall() == 1)
            {
                winText.text = "P2 Win!";
            }
            if (FallInToDark.SomeOneFall() == 2)
            {
                winText.text = "P1 Win!";
            }
        }
        if (PlayerHeal1.GetHealth() <= 0 || PlayerHeal2.GetHealth() <= 0)
        {
            if (PlayerHeal1.GetHealth() <= 0)
            {
                winText.text = "P2 Win!";
            }
            if (PlayerHeal2.GetHealth() <= 0)
            {
                winText.text = "P1 Win!";
            }
        }
        // Set the score text.
        if (SetPower2.Stop == true && whoisTurn == 2)
        {
            print("P1 in turn");
            CameraFollow.SetState(1);
            whoisTurn = 1;
            playerCtrl2.Reset(true);
            SetAngle21.Setstate(true);
            SetPower21.Setstate(true);
            playerCtrl1.Reset(false);
            SetAngle1.Setstate(false);
            SetPower1.Setstate(false);
            SetAngle11.Setstate(false);
            SetPower11.Setstate(false);
            gun1.SetState();
            //guiText.text = "Turn to P1";
            //print ("P1 in turn over");
            //print ("P1 stop"+SetPower1.Stop);
            //print ("P2 stop"+SetPower2.Stop);
            //print (whoisTurn);
        }
        if (SetPower1.Stop == true && whoisTurn == 1)
        {
            print("P2 in turn");
            CameraFollow.SetState(2);
            whoisTurn = 2;
            playerCtrl1.Reset(true);
            SetAngle11.Setstate(true);
            SetPower11.Setstate(true);
            playerCtrl2.Reset(false);
            SetAngle2.Setstate(false);
            SetPower2.Setstate(false);
            SetAngle21.Setstate(false);
            SetPower21.Setstate(false);
            gun2.SetState();
            guiText.text = "Turn to P2";
            //print ("P2 in turn over");
            //print ("P1 stop"+SetPower1.Stop);
            //print ("P2 stop"+SetPower2.Stop);
            //print (whoisTurn);
        }
        // If the score has changed...
        //if(previousScore != score)
        // ... play a taunt.
        //playerControl.StartCoroutine(playerControl.Taunt());

        // Set the previous score to this frame's score.
        //previousScore = score;
    }