private void MotikinnwoBaniUtu(int kind, int TP, GameObject selectpoint) {//持ち金を場に打つ Vector3 UtuBasyo = Vector3.zero; int lpx, lpy; lpx = changePoint.ToLocalPoint(selectpoint.transform.position.x); lpy = changePoint.ToLocalPoint(selectpoint.transform.position.y); UtuBasyo.x = changePoint.ToWorldPoint(lpx); UtuBasyo.y = changePoint.ToWorldPoint(lpy); UtuBasyo.z = -1f; setP.MBU(kind, TP, UtuBasyo, lpx, lpy); DisMotikinn(kind); mapdata.Motikinnsum(); mapdata.TextUpdate(); }