示例#1
0
 void SpawnSetPiece()
 {
     setPieceID = Random.Range(0, setPieces.Length);
     tempHolder = Instantiate(setPieces[setPieceID], setPieceSpawnPoint, Quaternion.identity);
     spawnedSetPieces.Add(tempHolder);
     SPD = tempHolder.GetComponent <SetPieceData>();
     SPD.DestroyTimer = setPieceTimer;
 }
示例#2
0
 void InitialSetPiece()
 {
     while (setPiecesAmt < setPiecesMaxAmt)
     {
         setPieceID = Random.Range(0, setPieces.Length);
         tempHolder = Instantiate(setPieces[setPieceID], initSetPieceSpawnPoint[setPiecesAmt], Quaternion.identity);
         spawnedSetPieces.Add(tempHolder);
         SPD = tempHolder.GetComponent <SetPieceData>();
         SPD.DestroyTimer = setPieceTimer;
         setPiecesAmt++;
     }
 }