void SpawnSetPiece() { setPieceID = Random.Range(0, setPieces.Length); tempHolder = Instantiate(setPieces[setPieceID], setPieceSpawnPoint, Quaternion.identity); spawnedSetPieces.Add(tempHolder); SPD = tempHolder.GetComponent <SetPieceData>(); SPD.DestroyTimer = setPieceTimer; }
void InitialSetPiece() { while (setPiecesAmt < setPiecesMaxAmt) { setPieceID = Random.Range(0, setPieces.Length); tempHolder = Instantiate(setPieces[setPieceID], initSetPieceSpawnPoint[setPiecesAmt], Quaternion.identity); spawnedSetPieces.Add(tempHolder); SPD = tempHolder.GetComponent <SetPieceData>(); SPD.DestroyTimer = setPieceTimer; setPiecesAmt++; } }