// Called when the node enters the scene tree for the first time. private void Init() { //Register the listener for the add adventurer event message AddAdventurerEvent.RegisterListener(OnAddAdventurerEvent); //The listener for the change id event for the party SetPartyRoomIDEvent.RegisterListener(OnSetPartyRoomIDEvent); }
private void OnSetPartyRoomIDEvent(SetPartyRoomIDEvent spridei) { //Set the parties room id to the new roomID if (spridei.oldID == inRoomID) { inRoomID = spridei.newID; } }