void OpenJiaoYanPanelObj(SelectJiaoZhunDate selectVal) { if (DirAdjustObj.activeSelf || PedalAdjustObj.activeSelf || GunAdjustObj.activeSelf) { if (!GunAdjustObj.activeSelf) { CloseAllJiaoYanPanel(); } return; } IsMoveStar = false; StarObj.SetActive(false); switch (selectVal) { case SelectJiaoZhunDate.DirAdjust: InitAdjustDir(); DirAdjustObj.SetActive(true); PedalAdjustObj.SetActive(false); GunAdjustObj.SetActive(false); IsJiaoZhunCross = false; SetPanelGunCrossCtrl.GetInstance().SetGunCrossActive(false); break; case SelectJiaoZhunDate.PedalAdjust: if (YouMenSt == YouMenTaBanEnum.JiaoTaBan) { TaBanAdjustSprite.spriteName = "JiaoZhunTB"; } if (YouMenSt == YouMenTaBanEnum.YouMenTaBan) { TaBanAdjustSprite.spriteName = "JiaoZhunYMTB"; pcvr.InitUpdateYouMenMinVal(); } DirAdjustObj.SetActive(false); PedalAdjustObj.SetActive(true); GunAdjustObj.SetActive(false); IsJiaoZhunCross = false; SetPanelGunCrossCtrl.GetInstance().SetGunCrossActive(false); break; case SelectJiaoZhunDate.GunAdjust: InitAdjustGunCross(); InitJiaoZhunGunUI(); JiaoZhunZXCount = 0; DirAdjustObj.SetActive(false); PedalAdjustObj.SetActive(false); GunAdjustObj.SetActive(true); IsJiaoZhunCross = true; if (!pcvr.bIsHardWare) { Screen.showCursor = true; } SetPanelJiaoZhunDianCtrl.GetInstance().OpenJiaoZhunDian(); break; } }
// Use this for initialization void Start() { _Instance = this; UITexture TexturePoint = JiaoZhunDianTr.GetComponent <UITexture>(); if (pcvr.bIsHardWare && pcvr.IsGetValByKey) { TexturePoint.color = Color.black; } else { TexturePoint.color = Color.red; } JiaoZhunDianObj = JiaoZhunDianTr.gameObject; JiaoZhunDianObj.SetActive(false); InputEventCtrl.GetInstance().ClickFireBtEvent += ClickFireBtEvent; }