public void OnClickMoveRight()
    {
        int SenceNum = Application.loadedLevel - pcvr.chenNum;

        switch (SenceNum)
        {
        case 1:         //投币界面
            OnClickRightBtInToubi();
            break;

        case 2:         //游戏1界面
            OnClickMoveRightBtInGame();
            break;

        case 3:         //设置界面
            SetPanel.GetInstance().OnMoveRightBt();
            break;

        case 4:         //游戏2界面
            OnClickMoveRightBtInGame();
            break;

        default:
            break;
        }
    }
示例#2
0
    void Start()
    {
        set_panel = GameObject.Find("Canvas/GUI Panel/SetPanel").GetComponent <SetPanel>();

        card_game_object = GameObject.Find("CardGameObject");
        p1_deck          = GameObject.Find("Player1Deck");
        p2_deck          = GameObject.Find("Player2Deck");
        p3_deck          = GameObject.Find("Player3Deck");
        p4_deck          = GameObject.Find("Player4Deck");
        point            = GameObject.Find("Point");

        InitDeck();

        RandCard();

        SortCardByValue(p1);
        SortCardByValue(p2);
        SortCardByValue(p3);
        SortCardByValue(p4);

        CheckCardOnHand(p1);

        InstantiateCard(p1, p1_deck);
        InstantiateCard(p2, p2_deck, 0.4f);
        InstantiateCard(p3, p3_deck);
        InstantiateCard(p4, p4_deck, 0.4f);

        // vertical orientation arrange
        p2_deck.transform.Rotate(0.0f, 0.0f, 90.0f);
        p4_deck.transform.Rotate(0.0f, 0.0f, -90.0f);

        // init first player turn
        turn_state  = (int)TurnState.P1;
        player_turn = p1;
    }
    public void OnMoveShootCursor(float x, float y)
    {
        if (PlayerController.GetInstance() != null)
        {
            PlayerController.GetInstance().OnMoveShootCursor(x, y);
        }

        if (SetPanel.GetInstance() != null)
        {
            SetPanel.GetInstance().OnMoveShootCursor(x, y);
        }
    }
    //全局响应投币按键消息
    public void OnClickInsertBt()
    {
        int SenceNum = Application.loadedLevel - pcvr.chenNum;

        switch (SenceNum)
        {
        case 0:           //循环动画
        {
            OnClickInsertBtInMoview();
        }
        break;

        case 1:          //投币界面
        {
            OnClickInsertBtInToubi();
        }
        break;

        case 2:          //游戏界面
        {
            OnClickInsertBtInGame();
        }
        break;

        case 3:          //设置界面
        {
            SetPanel.GetInstance().OnClickInsertBt();
        }
        break;

        case 4:          //游戏界面
        {
            OnClickInsertBtInGame();
        }
        break;
        }
    }
示例#5
0
 public void OpenSetPanel()
 {
     SetPanel = (SetPanel)UIManager.Instance.PushPanel(UIPanelType.Set);
 }
 void OnClickStartButtonP2InPanel()
 {
     SetPanel.GetInstance().OnClickStartButtonP2InPanel();
 }
 void OnClickMoveBtSetPanel()     //设置界面响应移动按键
 {
     SetPanel.GetInstance().OnClickMoveBt();
 }
 void OnClickSetBtInSetPanel()    //设置界面响应设置按键
 {
     SetPanel.GetInstance().OnClickSelectBt();
 }
    public void keyProcess(uint [] bufferKey)
    {
        if (!MyCOMDevice.IsFindDeviceDt)
        {
            return;
        }

        if (bufferKey[0] != ReadHead_1 || bufferKey[1] != ReadHead_2)
        {
            return;
        }

        if (openPCVRFlag != 1)
        {
            return;
        }

        //41 - 42 - 19 - 20 gun - post
        gunX = (int)(((bufferKey[2] & 0x0f) << 8) + bufferKey[3]);           //gun x - high and low
        gunY = (int)(((bufferKey[4] & 0x0f) << 8) + bufferKey[5]);           //gun y - high and low

        gunXT = gunX;
        gunYT = gunY;

        if (gunXT > posXMax && gunXT > posXMin)
        {
            if (posXMax > posXMin)
            {
                gunXT = posXMax;
            }
            else
            {
                gunXT = posXMin;
            }
        }
        else if (gunXT < posXMax && gunXT < posXMin)
        {
            if (posXMax > posXMin)
            {
                gunXT = posXMin;
            }
            else
            {
                gunXT = posXMax;
            }
        }

        if (posXMin == posXMax)
        {
            posXMax = posXMin + 1;
        }

        if (posYMin == posYMax)
        {
            posYMax = posYMin + 1;
        }

        if (gunYT > posYMax && gunYT > posYMin)
        {
            if (posYMax > posYMin)
            {
                gunYT = posYMax;
            }
            else
            {
                gunYT = posYMin;
            }
        }
        else if (gunYT < posYMax && gunYT < posYMin)
        {
            if (posYMax > posYMin)
            {
                gunYT = posYMin;
            }
            else
            {
                gunYT = posYMax;
            }
        }

        if (CtrlForHardWare.GetInstance() != null)
        {
            CtrlForHardWare.GetInstance().OnMoveShootCursor((float)Mathf.Abs(gunXT - posXMin) / Mathf.Abs(posXMax - posXMin), (float)Mathf.Abs(gunYT - posYMin) / Mathf.Abs(posYMax - posYMin));
        }

        CoinCurPcvr = bufferKey[6];
        if (IsSubPlayerCoin)
        {
            IsSubPlayerCoin = false;
        }
        else
        {
            if (CoinCurPcvr > 0)
            {
                mOldCoinNum += CoinCurPcvr;
                CoinCurGame  = (int)mOldCoinNum;

                SubPcvrCoin((int)CoinCurPcvr);

                if (CtrlForHardWare.GetInstance() != null)
                {
                    CtrlForHardWare.GetInstance().OnClickInsertBt();
                }
            }
        }

        //3 - setPanel selectBt
        if (!bSetEnterKeyDown && (bufferKey[9] & 0x02) == 0x02)
        {
            bSetEnterKeyDown = true;
        }
        else if (bSetEnterKeyDown && (bufferKey[9] & 0x02) == 0x00)
        {
            bSetEnterKeyDown = false;

            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickSetBt();
            }
        }

        //4 - setPanel moveBt
        if (!bSetMoveKeyDown && (bufferKey[9] & 0x04) == 0x04)
        {
            bSetMoveKeyDown = true;
        }
        else if (bSetMoveKeyDown && (bufferKey[9] & 0x04) == 0x00)
        {
            bSetMoveKeyDown = false;
            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickMoveBt();
            }
        }

        //8-7 - huizhong chuanganqi
        if (!huizhongCGQ && (bufferKey[8] & 0x80) == 0x80)
        {
            huizhongCGQ = true;
        }
        else if (huizhongCGQ && (bufferKey[8] & 0x80) == 0x00)
        {
            huizhongCGQ = false;

            //add infor here -- lxy

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }

        //8 - stop urgent
        if (!stopUrgentY && (bufferKey[9] & 0x01) == 0x01)
        {
            stopUrgentY = true;

            if (!stopUrgent && (!p1AnquandaiOpen || (PlayerController.IsKaiqiang && !p2AnquandaiOpen)))
            {
                Debug.Log("stop urgent do nothing!");
            }
            else
            {
                stopUrgent = !stopUrgent;

                if (stopUrgent && UIController.GetInstance() != null)
                {
                    UIController.GetInstance().CloseDonggan();
                    UIController.GetInstance().openLeAnquandaiP1(false);
                    UIController.GetInstance().openLeAnquandaiP2(false);
                }
                else if (!stopUrgent && UIController.GetInstance() != null)
                {
                    if (!p1AnquandaiOpen)
                    {
                        UIController.GetInstance().closeLeAnquandaiP1();
                    }

                    if (PlayerController.IsKaiqiang && !p2AnquandaiOpen)
                    {
                        UIController.GetInstance().closeLeAnquandaiP2();
                    }
                }

                if (!stopUrgent && UIController.GetInstance() != null)
                {
                    UIController.GetInstance().OpenDonggan();
                }
            }
        }
        else if (stopUrgentY && (bufferKey[9] & 0x01) == 0x00)
        {
            stopUrgentY = false;

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }
        //ffffffffffffffffff lxy change
        if (!p1AnquandaiPress && (bufferKey[8] & 0x01) == 0x01)
        {
            p1AnquandaiPress = true;
            p1AnquandaiOpen  = true;

            if (Loading.GetInstance())
            {
                Loading.GetInstance().openLeAnquandaiP1();
            }

            if (!stopUrgent && UIController.GetInstance())
            {
                if (!PlayerController.IsKaiqiang || (PlayerController.IsKaiqiang && p2AnquandaiOpen))
                {
                    UIController.GetInstance().openLeAnquandaiP1(true);
                }
                else
                {
                    UIController.GetInstance().openLeAnquandaiP1(false);
                }
            }
        }
        else if (p1AnquandaiPress && (bufferKey[8] & 0x01) == 0x00)
        {
            p1AnquandaiPress = false;
            p1AnquandaiOpen  = false;

            if (!openAanquandai)
            {
                p1AnquandaiOpen = true;
            }

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }

        if (!stopUrgent && !p1AnquandaiOpen && UIController.GetInstance())
        {
            UIController.GetInstance().closeLeAnquandaiP1();
        }
        //fffffffffffffffffffffff lxy change
        if (!p2AnquandaiPress && (bufferKey[8] & 0x02) == 0x02)
        {
            p2AnquandaiPress = true;
            p2AnquandaiOpen  = true;

            if (Loading.GetInstance())
            {
                Loading.GetInstance().openLeAnquandaiP2();
            }

            if (!stopUrgent && UIController.GetInstance())
            {
                if (p1AnquandaiOpen)
                {
                    UIController.GetInstance().openLeAnquandaiP2(true);
                }
                else
                {
                    UIController.GetInstance().openLeAnquandaiP2(false);
                }
            }
        }
        else if (p2AnquandaiPress && (bufferKey[8] & 0x02) == 0x00)
        {
            p2AnquandaiPress = false;
            p2AnquandaiOpen  = false;

            if (!openAanquandai)
            {
                p2AnquandaiOpen = true;
            }

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }

        if (!stopUrgent && !p2AnquandaiOpen && UIController.GetInstance() && PlayerController.IsKaiqiang)
        {
            UIController.GetInstance().closeLeAnquandaiP2();
        }

        //30 - check congJi move state ?????????????? lxy ---- bian pin qi tingzhi biaoji
        if ((bufferKey[9] & 0x08) == 0x08)
        {
            //moving
        }
        else if ((bufferKey[9] & 0x08) == 0x00)
        {
            //stop moving
        }

        //37 - turn left
        if (!turnLeftPressDown && (bufferKey[8] & 0x04) == 0x00)
        {
            turnLeftPressDown = true;
            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickMoveLeft();
            }
        }
        else if (turnLeftPressDown && (bufferKey[8] & 0x04) == 0x00)
        {
            if ((Application.loadedLevel - chenNum == 2 || Application.loadedLevel - chenNum == 4) && !bZhendong)
            {
                qinangStateRight = 11;
            }
        }
        else if (turnLeftPressDown && (bufferKey[8] & 0x04) == 0x04)
        {
            turnLeftPressDown = false;
            qinangStateRight  = 12;
        }

        //38 - turn right
        if (!turnRightPressDown && (bufferKey[8] & 0x08) == 0x00)
        {
            turnRightPressDown = true;
            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickMoveRight();
            }

            if ((Application.loadedLevel - chenNum == 2 || Application.loadedLevel - chenNum == 4) && !bZhendong)
            {
                qinangStateLeft = 11;
            }
        }
        else if (turnRightPressDown && (bufferKey[8] & 0x08) == 0x00)
        {
            if ((Application.loadedLevel - chenNum == 2 || Application.loadedLevel - chenNum == 4) && !bZhendong)
            {
                qinangStateLeft = 11;
            }
        }
        else if (turnRightPressDown && (bufferKey[8] & 0x08) == 0x08)
        {
            turnRightPressDown = false;
            qinangStateLeft    = 12;
        }

        //shache
        if (turnLeftPressDown && turnRightPressDown)
        {
            //shache here
            m_IsShache = true;
            if (ZhujuemaController.GetInstance() != null && PlayerController.GetInstance() != null)
            {
                ZhujuemaController.GetInstance().OnClickShacheBt();
                PlayerController.GetInstance().OnClickShacheBt();
            }
            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickShacheBt();
            }
        }
        else
        {
            m_IsShache = false;
        }

        if (!bPlayerStartKeyDownP1 && (bufferKey[8] & 0x10) == 0x10)
        {
            bPlayerStartKeyDownP1 = true;
        }
        else if (bPlayerStartKeyDownP1 && (bufferKey[8] & 0x10) == 0x00)
        {
            bPlayerStartKeyDownP1 = false;
            if (CtrlForHardWare.GetInstance() != null)
            {
                CtrlForHardWare.GetInstance().OnClickBeginBt1P();
            }
        }

        //40 - shooting
        if ((bufferKey[8] & 0x20) == 0x20)
        {
            if (PlayerShoot.GetInstance() != null)
            {
                PlayerShoot.GetInstance().OnClickFire();
            }
            if (SetPanel.GetInstance() != null && !bPlayerOnRocket)
            {
                bPlayerOnRocket = true;
                SetPanel.GetInstance().OnClickFireBt();
            }

            //2p start button chang ffffffffffffffffffffffffffffffffffffff lxy
            if (!bPlayerStartKeyDownP2)
            {
                bPlayerStartKeyDownP2 = true;
            }
        }
        else if ((bufferKey[8] & 0x20) == 0x00)
        {
            if (PlayerShoot.GetInstance() != null)
            {
                PlayerShoot.GetInstance().m_IsFire = false;
            }
            if (SetPanel.GetInstance() != null)
            {
                bPlayerOnRocket = false;
            }

            //2p start button chang ffffffffffffffffffffffffffffffffffffff lxy
            if (bPlayerStartKeyDownP2)
            {
                bPlayerStartKeyDownP2 = false;
                if (CtrlForHardWare.GetInstance() != null)
                {
                    CtrlForHardWare.GetInstance().OnClickBeginBt2P();
                }
            }
        }

        //9-6 - chuan gan
        if ((bufferKey[9] & 0x40) == 0x40)
        {
            //speed
            jiasuChuanganqi = true;
        }
        else
        {
            jiasuChuanganqi = false;
        }

        //9-4 - 2pshooting
        if (!bPlayerOnShootP2 && (bufferKey[9] & 0x10) == 0x10)
        {
            bPlayerOnShootP2 = true;
        }
        else if (bPlayerOnShootP2 && (bufferKey[9] & 0x10) == 0x00)
        {
            bPlayerOnShootP2 = false;

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }

        //9-5 - 2p daodan
        if (!bPlayerOnRocketP2 && (bufferKey[9] & 0x20) == 0x20)
        {
            bPlayerOnRocketP2 = true;
        }
        else if (bPlayerOnRocketP2 && (bufferKey[9] & 0x20) == 0x00)
        {
            bPlayerOnRocketP2 = false;

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }

        //8-6 - 1p daodan
        if (!bPlayerOnRocketP1 && (bufferKey[8] & 0x40) == 0x40)
        {
            bPlayerOnRocketP1 = true;
        }
        else if (bPlayerOnRocketP1 && (bufferKey[8] & 0x40) == 0x00)
        {
            bPlayerOnRocketP1 = false;

            if (SetPanel.GetInstance())
            {
                SetPanel.GetInstance().OnClickOtherButtonInPanel();
            }
        }
    }
示例#10
0
    // Use this for initialization
    void Start()
    {
        _Instance = this;
        pcvr.ResetBikeZuLiInfo();
        fileName = GlobalData.fileName;
        XkGameCtrl.IsLoadingLevel = false;
        pcvr.OpenGameDongGan();
        if (pcvr.bIsHardWare)
        {
            pcvr.GetInstance();
            pcvr.CloseFangXiangPanPower();
        }
        InitCeShiInfo();

        //reset IsSelectGameMode
        StartSenceChangeUI.IsSelectGameMode = false;
        if (JiaoZhunObj != null)
        {
            JiaoZhunObj.SetActive(false);
        }

        if (handleJsonObj == null)
        {
            handleJsonObj = HandleJson.GetInstance();
        }

        GameAudioVolume        = GlobalData.GetInstance().ReadGameAudioVolume();
        GameAudioVolumeLB.text = GameAudioVolume.ToString();

        //init start coin
        string startCoinInfo = handleJsonObj.ReadFromFileXml(fileName, "START_COIN");

        if (startCoinInfo == null || startCoinInfo == "")
        {
            startCoinInfo = "1";
            handleJsonObj.WriteToFileXml(fileName, "START_COIN", startCoinInfo);
        }

        startCoin = Convert.ToInt32(startCoinInfo);
        if (startCoin <= 0)
        {
            startCoin = 1;
        }
        startCoin--;
        setStartCoinInfo();

        //game mode init
        string lianJiStateStr = handleJsonObj.ReadFromFileXml(fileName, "LinkModeState");

        if (lianJiStateStr == null || lianJiStateStr == "")
        {
            lianJiStateStr = "0";
        }
        SetGameLinkMode(lianJiStateStr);

        string mianFeiStr = handleJsonObj.ReadFromFileXml(fileName, "GAME_MODE");

        if (mianFeiStr == null || mianFeiStr == "")
        {
            mianFeiStr = "0";
        }
        setGameMode(mianFeiStr);

        //game diff init
        string gameDiffStr = handleJsonObj.ReadFromFileXml(fileName, "GAME_DIFFICULTY");

        if (gameDiffStr == null || gameDiffStr == "")
        {
            gameDiffStr = "1";
        }
        setGameDiff(gameDiffStr);

        //game language init
        GameTextType gameTextTmp = GlobalData.GetGameTextMode();

        setGameText(gameTextTmp);

        ResetFangXiangJiaoZhun();
        ResetShaCheJiaoZhun();
        ResetJiaoTaBanJiaoZhun(1);
        ResetYouMenJiaoZhun(1);
        InitBikeZuLiDengJi();
        moveBtUp();         //init

        InputEventCtrl.GetInstance().ClickSetEnterBtEvent += ClickSetEnterBtEvent;
        InputEventCtrl.GetInstance().ClickSetMoveBtEvent  += ClickSetMoveBtEvent;

        InputEventCtrl.GetInstance().ClickStartBtEvent       += ClickStartBtEvent;
        InputEventCtrl.GetInstance().ClickFireBtEvent        += ClickFireBtEvent;
        InputEventCtrl.GetInstance().ClickStopDongGanBtEvent += ClickStopDongGanBtEvent;
    }