示例#1
0
        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            if (args.Length < 1)
            {
                shell.WriteLine(Loc.GetString("Wrong number of arguments."));
                return;
            }

            if (!int.TryParse(args[0], out var entityUid))
            {
                shell.WriteLine(Loc.GetString("EntityUid must be a number."));
                return;
            }

            var entityManager = IoCManager.Resolve <IEntityManager>();

            var eUid = new EntityUid(entityUid);

            if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
            {
                shell.WriteLine(Loc.GetString("Invalid entity ID."));
                return;
            }

            var target = entityManager.GetEntity(eUid);

            if (!target.TryGetComponent <InventoryComponent>(out var inventoryComponent))
            {
                shell.WriteLine(Loc.GetString("Target entity does not have an inventory!"));
                return;
            }

            if (args.Length == 1)
            {
                var eui    = IoCManager.Resolve <EuiManager>();
                var ui     = new SetOutfitEui(target);
                var player = shell.Player as IPlayerSession;
                eui.OpenEui(ui, player);
                return;
            }

            var prototypeManager = IoCManager.Resolve <IPrototypeManager>();

            if (!prototypeManager.TryIndex <StartingGearPrototype>(args[1], out var startingGear))
            {
                shell.WriteLine(Loc.GetString("Invalid outfit id"));
                return;
            }

            foreach (var slot in inventoryComponent.Slots)
            {
                inventoryComponent.ForceUnequip(slot);
                var gearStr = startingGear.GetGear(slot, null);
                if (gearStr != "")
                {
                    var equipmentEntity = entityManager.SpawnEntity(gearStr, target.Transform.Coordinates);
                    inventoryComponent.Equip(slot, equipmentEntity.GetComponent <ItemComponent>(), false);
                }
            }
        }
        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            if (args.Length < 1)
            {
                shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
                return;
            }

            if (!int.TryParse(args[0], out var entityUid))
            {
                shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
                return;
            }

            var entityManager = IoCManager.Resolve <IEntityManager>();

            var target = new EntityUid(entityUid);

            if (!target.IsValid() || !entityManager.EntityExists(target))
            {
                shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
                return;
            }

            if (!entityManager.HasComponent <InventoryComponent?>(target))
            {
                shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message", ("missing", "inventory")));
                return;
            }

            if (args.Length == 1)
            {
                if (shell.Player is not IPlayerSession player)
                {
                    shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error"));
                    return;
                }

                var eui = IoCManager.Resolve <EuiManager>();
                var ui  = new SetOutfitEui(target);
                eui.OpenEui(ui, player);
                return;
            }

            if (!SetOutfit(target, args[1], entityManager))
            {
                shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error"));
            }
        }
示例#3
0
        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            if (args.Length < 1)
            {
                shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
                return;
            }

            if (!int.TryParse(args[0], out var entityUid))
            {
                shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number"));
                return;
            }

            var entityManager = IoCManager.Resolve <IEntityManager>();

            var target = new EntityUid(entityUid);

            if (!target.IsValid() || !entityManager.EntityExists(target))
            {
                shell.WriteLine(Loc.GetString("shell-invalid-entity-id"));
                return;
            }

            if (!entityManager.TryGetComponent <InventoryComponent?>(target, out var inventoryComponent))
            {
                shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message", ("missing", "inventory")));
                return;
            }

            if (args.Length == 1)
            {
                if (shell.Player is not IPlayerSession player)
                {
                    shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error"));
                    return;
                }

                var eui = IoCManager.Resolve <EuiManager>();
                var ui  = new SetOutfitEui(target);
                eui.OpenEui(ui, player);
                return;
            }

            var prototypeManager = IoCManager.Resolve <IPrototypeManager>();

            if (!prototypeManager.TryIndex <StartingGearPrototype>(args[1], out var startingGear))
            {
                shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error"));
                return;
            }

            HumanoidCharacterProfile?profile = null;

            // Check if we are setting the outfit of a player to respect the preferences
            if (entityManager.TryGetComponent <ActorComponent?>(target, out var actorComponent))
            {
                var userId             = actorComponent.PlayerSession.UserId;
                var preferencesManager = IoCManager.Resolve <IServerPreferencesManager>();
                var prefs = preferencesManager.GetPreferences(userId);
                profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
            }

            var invSystem = EntitySystem.Get <InventorySystem>();

            if (invSystem.TryGetSlots(target, out var slotDefinitions, inventoryComponent))
            {
                foreach (var slot in slotDefinitions)
                {
                    invSystem.TryUnequip(target, slot.Name, true, true, inventoryComponent);
                    var gearStr = startingGear.GetGear(slot.Name, profile);
                    if (gearStr == string.Empty)
                    {
                        continue;
                    }
                    var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent <TransformComponent>(target).Coordinates);
                    if (slot.Name == "id" &&
                        entityManager.TryGetComponent <PDAComponent?>(equipmentEntity, out var pdaComponent) &&
                        pdaComponent.ContainedID != null)
                    {
                        pdaComponent.ContainedID.FullName = entityManager.GetComponent <MetaDataComponent>(target).EntityName;
                    }

                    invSystem.TryEquip(target, equipmentEntity, slot.Name, true, inventory: inventoryComponent);
                }
            }
        }
        public void Execute(IConsoleShell shell, string argStr, string[] args)
        {
            if (args.Length < 1)
            {
                shell.WriteLine(Loc.GetString("Wrong number of arguments."));
                return;
            }

            if (!int.TryParse(args[0], out var entityUid))
            {
                shell.WriteLine(Loc.GetString("EntityUid must be a number."));
                return;
            }

            var entityManager = IoCManager.Resolve <IEntityManager>();

            var eUid = new EntityUid(entityUid);

            if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
            {
                shell.WriteLine(Loc.GetString("Invalid entity ID."));
                return;
            }

            var target = entityManager.GetEntity(eUid);

            if (!target.TryGetComponent <InventoryComponent>(out var inventoryComponent))
            {
                shell.WriteLine(Loc.GetString("Target entity does not have an inventory!"));
                return;
            }

            if (args.Length == 1)
            {
                if (!(shell.Player is IPlayerSession player))
                {
                    shell.WriteError(
                        Loc.GetString(
                            "This does not work from the server console. You must pass the outfit id aswell."));
                    return;
                }

                var eui = IoCManager.Resolve <EuiManager>();
                var ui  = new SetOutfitEui(target);
                eui.OpenEui(ui, player);
                return;
            }

            var prototypeManager = IoCManager.Resolve <IPrototypeManager>();

            if (!prototypeManager.TryIndex <StartingGearPrototype>(args[1], out var startingGear))
            {
                shell.WriteLine(Loc.GetString("Invalid outfit id"));
                return;
            }

            HumanoidCharacterProfile?profile = null;

            // Check if we are setting the outfit of a player to respect the preferences
            if (target.TryGetComponent <IActorComponent>(out var actorComponent))
            {
                var userId             = actorComponent.playerSession.UserId;
                var preferencesManager = IoCManager.Resolve <IServerPreferencesManager>();
                var prefs = preferencesManager.GetPreferences(userId);
                profile = prefs.SelectedCharacter as HumanoidCharacterProfile;
            }

            foreach (var slot in inventoryComponent.Slots)
            {
                inventoryComponent.ForceUnequip(slot);
                var gearStr = startingGear.GetGear(slot, profile);
                if (gearStr == "")
                {
                    continue;
                }
                var equipmentEntity = entityManager.SpawnEntity(gearStr, target.Transform.Coordinates);
                if (slot == EquipmentSlotDefines.Slots.IDCARD &&
                    equipmentEntity.TryGetComponent <PDAComponent>(out var pdaComponent) &&
                    pdaComponent.ContainedID != null)
                {
                    pdaComponent.ContainedID.FullName = target.Name;
                }

                inventoryComponent.Equip(slot, equipmentEntity.GetComponent <ItemComponent>(), false);
            }
        }