public IEnumerator OnSetNextPlayer(object obj, SetNextTurnEventArgs e) { yield return(new WaitForSeconds(.5f)); activePlayer = playersData[e.player.index]; playerIconsHandler.NextPlayer(e.player.index); yield return(new WaitForSeconds(.5f)); }
public void OnSetNextPlayer(object obj, SetNextTurnEventArgs e) { taskManager.Add(() => { StartCoroutine(SafeRun(visualizer.OnSetNextPlayer(obj, e))); }); }
public void OnSetNextPlayer(object obj, SetNextTurnEventArgs e) { Debug.Log("----------------------------------------------------------------"); Debug.LogFormat("ACTIVE: player {0}", e.player.index); }