private void Update() { CameraBoxValues(); CameraBoxCast(); if (GameObject.Find("Triggers_Narratives") != null && setLockPositionScr == null) { setLockPositionScr = GameObject.Find("Triggers_Narratives").GetComponent <SetLockPosition>(); } }
private void Start() { playerStats = GameObject.Find("Player").GetComponent <PlayerStats> (); cameraComponent = GetComponent <Camera>(); if (GameObject.Find("Triggers_Narratives") != null) { setLockPositionScr = GameObject.Find("Triggers_Narratives").GetComponent <SetLockPosition>(); } cameraFollowTransform = GameObject.Find("OffsetCameraPoint").transform; canLerpBack = true; followPlayer = true; }
private void Start() { playerStats = GameObject.Find("Player").GetComponent <PlayerStats>(); setLockPositionScr = transform.GetComponentInParent <SetLockPosition>(); }