public void AddToLayer(int layer) { RemoveFromLayer( this.layer ); this.layer = layer; priHolder.Init(); priHolder = SpriteManager.AddPrimitiveGroupToLayer(layer, priHolder); }
internal static void RemovePrimitiveGroupFromLayer(int id, SetIndexer<SpritePrimitiveGroup> group) { instance._RemovePrimitiveGroupFromLayer(id, group); }
public SpritePrimitiveGroup() { priHolder = new SetIndexer<SpritePrimitiveGroup>(this); }
internal static SetIndexer<SpritePrimitiveGroup> AddPrimitiveGroupToLayer(int id, SetIndexer<SpritePrimitiveGroup> group) { return instance._AddPrimitiveGroupToLayer(id, group); }
void _RemovePrimitiveGroupFromLayer(int id, SetIndexer<SpritePrimitiveGroup> primitive) { SpriteLayer layer = _GetLayer(id); layer.Remove(primitive); }
SetIndexer<SpritePrimitiveGroup> _AddPrimitiveGroupToLayer(int id, SetIndexer<SpritePrimitiveGroup> group) { SpriteLayer layer = _GetLayer(id); return layer.Add(group); }
internal void Remove(SetIndexer<SpritePrimitiveGroup> data) { int idx = data.nodeIndex; baseContainer.Remove(data); if (idx < baseContainer.size) baseContainer[idx].priHolder.nodeIndex = idx; }
internal SetIndexer<SpritePrimitiveGroup> Add(SetIndexer<SpritePrimitiveGroup> data) { return baseContainer.Add(data); }