示例#1
0
        public static IEnumerator Execute(GameLogicData.GameLogicGraphNode currentNode)
        {
            Debug.Log(currentNode.m_typeData);
            SetGameObjectActiveNodeSettings settings = JsonUtility.FromJson <SetGameObjectActiveNodeSettings>(currentNode.m_typeData);

            GameObject[] objects = SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects();
            for (int i = 0; i < objects.Length; ++i)
            {
                RecursiveSetActive(objects[i], settings);
            }
            yield return(currentNode.GetReturnValue(0));
        }
示例#2
0
        static void RecursiveSetActive(GameObject go, SetGameObjectActiveNodeSettings setting)
        {
            if (go.name == setting.m_GameObjectName)
            {
                go.SetActive(setting.m_Value);
                return;
            }

            foreach (Transform t in go.transform)
            {
                RecursiveSetActive(t.gameObject, setting);
            }
        }
示例#3
0
        public static Node CreateNode(string typeData)
        {
            Node node = new Node();

            node.title = "Set GameObject Active";

            node.mainContainer.style.backgroundColor = Color.blue;

            node.capabilities |= Capabilities.Movable;
            Port inputPort = Port.Create <Edge>(Orientation.Horizontal, Direction.Input, Port.Capacity.Single, typeof(bool));

            inputPort.portName = "";
            inputPort.userData = null;
            node.inputContainer.Add(inputPort);

            Port outputPort1 = Port.Create <Edge>(Orientation.Horizontal, Direction.Output, Port.Capacity.Single, typeof(bool));

            outputPort1.portName = "";
            outputPort1.userData = null;
            node.outputContainer.Add(outputPort1);

            SetGameObjectActiveNodeSettings settings = JsonUtility.FromJson <SetGameObjectActiveNodeSettings>(typeData);

            if (settings == null)
            {
                settings = new SetGameObjectActiveNodeSettings();
            }

            var gameObjectPath = new TextField()
            {
                multiline = false,
                value     = settings.m_GameObjectName
            };

            node.mainContainer.Insert(1, gameObjectPath);

            var activeToggle = new Toggle()
            {
                value = settings.m_Value
            };

            node.mainContainer.Insert(2, activeToggle);

            return(node);
        }
示例#4
0
        public static string ExtractExtraData(Node node)
        {
            SetGameObjectActiveNodeSettings settings = new SetGameObjectActiveNodeSettings();

            foreach (VisualElement ele in node.mainContainer)
            {
                if (ele is TextField)
                {
                    settings.m_GameObjectName = (ele as TextField).value;
                }
                else if (ele is Toggle)
                {
                    settings.m_Value = (ele as Toggle).value;
                }
            }

            return(JsonUtility.ToJson(settings));
        }