public override void OnInspectorGUI() { _target = (SetDayNightCycle)target; DrawDefaultInspector(); // if (Application.isPlaying) { return; } GUILayout.Space(20); GUILayout.BeginVertical(EditorStyles.helpBox); bool HasDayNightCycle = DayNightCycle != null; string messageLog; if (HasDayNightCycle) { GUI.color = Color.green; messageLog = "Has ( " + DayNightCycle.gameObject.name + " ) to preview"; } else { GUI.color = new Color(1f, 0.5f, 0.5f); messageLog = "No ( DayNightCycle ) exist to preview"; if (spawnDayNightCycle != null) { if (GUILayout.Button("Spawn DayNightCycle to Preview")) { DayNightCycle _spawnedDayNight = (DayNightCycle)PrefabUtility.InstantiatePrefab(spawnDayNightCycle); DayNightCycle = _spawnedDayNight; RefreshDayNight(); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } } } GUILayout.Label(messageLog); GUI.color = Color.white; //======================================================== EditorGUI.BeginChangeCheck(); SerializedProperty overrideTime_p = serializedObject.FindProperty(nameof(_target.overrideTime)); EditorGUILayout.PropertyField(overrideTime_p, new GUIContent("Preview Time")); serializedObject.ApplyModifiedProperties(); if (EditorGUI.EndChangeCheck()) { RefreshDayNight(); } //============================================== GUILayout.EndVertical(); }
private void OnEnable() { _target = (SetDayNightCycle)target; DayNightCycle = (DayNightCycle)FindObjectOfType(typeof(DayNightCycle)); }