public void AddNewColorREgion() { bool error = false; string alertMsg = "Incomplete selection : "; if (nexTerrainType.name.Length == 0) { error = true; alertMsg += "\n\t name invalid"; } if (nexTerrainType.colour == null || colorPreview == null) { error = true; alertMsg += "\n\t color invalid"; } if (nexTerrainType.height < 0 || nexTerrainType.height > 1) { error = true; alertMsg += "\n\t value invalid"; } if (error) { alertPanel.SetActive(true); alertPanel.GetComponentInChildren <Text>().text = alertMsg; Button b = alertPanel.GetComponentInChildren <Button>(); b.onClick.RemoveAllListeners(); b.onClick.AddListener(() => ActiveOnePanel(panels[3])); } else { Color32 tmpColor = colorPreview.GetComponent <Image>().color; GameObject tmp = Instantiate(terrainTypeUIPrefab) as GameObject; SetColorRegionUI tmpUI = tmp.GetComponent <SetColorRegionUI>(); tmpUI.setName(nexTerrainType.name); tmpUI.setValue(nexTerrainType.height); tmpUI.setColor(tmpColor); tmp.transform.SetParent(customColorHolder.transform); nexTerrainType.colour = new Color32(tmpColor.r, tmpColor.g, tmpColor.b, (byte)255); selectedMap.regions.Add(nexTerrainType); } Debug.Log( "Name : " + nexTerrainType.name + "\nColor : " + nexTerrainType.colour.r + " " + nexTerrainType.colour.g + " " + nexTerrainType.colour.b + "\nValue : " + nexTerrainType.height ); }
public void GoToCustomColor(GameObject customColorH) { customColorHolder = customColorH; for (int i = customColorH.transform.childCount - 1; i >= 0; i--) { Destroy(customColorH.transform.GetChild(i).gameObject); } foreach (TerrainType item in selectedMap.regions) { GameObject tmp = Instantiate(terrainTypeUIPrefab) as GameObject; SetColorRegionUI tmpUI = tmp.GetComponent <SetColorRegionUI>(); tmpUI.setName(item.name); tmpUI.setValue(item.height); tmpUI.setColor(item.colour); tmp.transform.SetParent(customColorH.transform); } nexTerrainType = new TerrainType(); nexTerrainType.name = ""; nexTerrainType.height = -1; }