public override void onFaceFound(float timestamp, int faceId)
 {
     if (facesFound == 0)
     {
         OnFaceVisibleChanged.Invoke(FaceVisible);
     }
     facesFound++;
 }
示例#2
0
 private void OnEnable()
 {
     if (owner != null)
     {
         OnPlayerTurn.Invoke(owner.Color);
     }
 }