示例#1
0
        internal void OnSetClass(SetClassEvent ev)
        {
            if (StalkyCreatePortalPatch.ForceDisable)
            {
                return;
            }

            if (ev.Player == PlayerManager.localPlayer)
            {
                return;
            }

            if (ev.Role == RoleType.Scp106)
            {
                Stalky106.Coroutines.Add(MEC.Timing.RunCoroutine(DelayBroadcast(ev.Player), MEC.Segment.FixedUpdate));
            }
        }
示例#2
0
        internal void SetClass(SetClassEvent ev)
        {
            DebugBoi("Waiting to spawn in...");

            Timing.RunCoroutine(frick(ev.Player, ev.Role));
        }