internal void OnSetClass(SetClassEvent ev) { if (StalkyCreatePortalPatch.ForceDisable) { return; } if (ev.Player == PlayerManager.localPlayer) { return; } if (ev.Role == RoleType.Scp106) { Stalky106.Coroutines.Add(MEC.Timing.RunCoroutine(DelayBroadcast(ev.Player), MEC.Segment.FixedUpdate)); } }
internal void SetClass(SetClassEvent ev) { DebugBoi("Waiting to spawn in..."); Timing.RunCoroutine(frick(ev.Player, ev.Role)); }