private void AddSetAnimatorVariableNode() { SetAnimatorVariableNodeDisplayer newNode = SetAnimatorVariableNodeDisplayer.CreateSetAnimatorVariableNodeDisplayer(position); editor.AddNodeToDialog(newNode); }
public static SetAnimatorVariableNodeDisplayer CreateDisplayer(this SetAnimatorVariableWireNode node) { return(SetAnimatorVariableNodeDisplayer.CreateDisplayerFor(node)); }