public void addProperty(string property) { if (!currentActorPropertyPacket.addProperty(forActor, property)) { currentActorPropertyPacket.setIsMore(true); currentActorPropertyPacket.addTarget(); subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId)); currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget); } }