// Use this for initialization void Start() { // Correct init logics if (GetComponent <CoinSpin>() != null) { coin = GetComponent <CoinSpin>(); } if (GetComponent <AudioSource>() != null) { //Audi = GetComponent<AudioSource>(); } this.tag = Globals.TAGS.Item; this.award_Flame = Mathf.Max(award_Flame, 0f); if (monitor == null) { monitor = Session_Monitor.Instance; Audi = ((AudioSource )monitor.gameObject.GetComponent <AudioSource>()); } if (dragonSM == null) { dragonSM = FindObjectsOfType <HealthMonitor>().First(t => t.tag == Globals.TAGS.Player); } Audi = ((AudioSource)monitor.gameObject.GetComponent <AudioSource>()); if (GetComponent <CoinSpin>() == null) { Audi = null; } p = FindObjectOfType <Perks>(); }
// Use this for initialization void Start() { if (mon == null) { mon = Session_Monitor.Instance; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown("escape")) { Ses.End(); } if (Input.GetKeyDown(KeyCode.Space)) { Ses.End(); } //t.text = "Hp: " + HP + "\nStamina: " + Stamina + "\nFuel:" + Flame; if (HP <= 0) { Session_Monitor s = FindObjectOfType <Session_Monitor>(); s.End(); } if (Stamina <= 0) { if (wait <= 0) { Session_Monitor s = FindObjectOfType <Session_Monitor>(); s.End(); } wait -= Time.deltaTime; } hurtByGroundRate -= Time.deltaTime; }
// Use this for initialization void Start() { Session_Monitor session = FindObjectOfType <Session_Monitor>(); skinSelected = session.getSkins(); wingSelected = session.getWings(); var skin = (GameObject)Instantiate(skins[skinSelected], gameObject.transform.position, gameObject.transform.rotation); var wing = (GameObject)Instantiate(wings[wingSelected], gameObject.transform.position, gameObject.transform.rotation); skin.transform.parent = gameObject.transform; wing.transform.parent = gameObject.transform; }
// Use this for initialization void Start() { Ses = Session_Monitor.Instance; { // If the starting HP is not set, set as total // So people dont die RIGHT at start this.HP += this.MaxHP; if (Collison == null) { Collison = GetComponent <Collider2D>(); } if (RBody == null) { RBody = GetComponent <Rigidbody2D>(); } } }
// Use this for initialization void Start() { forceHeld = false; /*Data temp = GameObject.FindGameObjectWithTag("Load").GetComponent<Data>(); * if (temp != null) * { * selected = temp.get().breathSelected; * Debug.Log(selected); * }*/ session = FindObjectOfType <Session_Monitor>(); selected = session.getBreaths(); Debug.Log(selected); breath = objects[selected].GetComponent <AttackBase>(); timer = breath.rate; xScale = transform.lossyScale.x / 2; p = gameObject.GetComponentInParent <Perks>(); soundTime = 5.0f; }
// Use this for initialization void Start() { // Correct init logics if (GetComponent<CoinSpin>() != null) { coin = GetComponent<CoinSpin>(); } if (GetComponent<AudioSource>() != null) { //Audi = GetComponent<AudioSource>(); } this.tag = Globals.TAGS.Item; this.award_Flame = Mathf.Max(award_Flame, 0f); if (monitor == null) { monitor = Session_Monitor.Instance; Audi = ((AudioSource )monitor.gameObject.GetComponent<AudioSource>()); } if (dragonSM == null) { dragonSM = FindObjectsOfType<HealthMonitor>().First(t => t.tag == Globals.TAGS.Player); } Audi = ((AudioSource)monitor.gameObject.GetComponent<AudioSource>()); if(GetComponent<CoinSpin>() == null) { Audi = null; } p = FindObjectOfType<Perks>(); }
// Use this for initialization void Start() { this.monitor = FindObjectOfType <Session_Monitor>(); }
// Use this for initialization void Start() { this.monitor = FindObjectOfType<Session_Monitor>(); }
bool halfFlightCost; //256 // Use this for initialization void Start() { Session_Monitor session = FindObjectOfType <Session_Monitor>(); int selected = session.getPerks(); Debug.Log(selected); int temp; if (selected >= selectedcombo.Length) { Random.seed = System.DateTime.Now.Millisecond; temp = Random.Range(0, 511); } else { temp = selectedcombo[selected]; } if (temp - 256 >= 0) { halfFlightCost = true; temp -= 256; } else { halfFlightCost = false; } if (temp - 128 >= 0) { improvedResistance = true; temp -= 128; } else { improvedResistance = false; } if (temp - 64 >= 0) { resitance = true; temp -= 64; } else { resitance = false; } if (temp - 32 >= 0) { halfBreathCost = true; temp -= 32; } else { halfBreathCost = false; } if (temp - 16 >= 0) { halfDamage = true; temp -= 16; } else { halfDamage = false; } if (temp - 8 >= 0) { doublePrincessWorth = true; temp -= 8; } else { doublePrincessWorth = false; } if (temp - 4 >= 0) { BarnyardExplosion = true; temp -= 4; } else { BarnyardExplosion = false; } if (temp - 2 >= 0) { tripleGold = true; temp -= 2; } else { tripleGold = false; } if (temp - 1 >= 0) { doubleGold = true; } else { doubleGold = false; } }