private void Event_MapMouseMove(object sender, MouseEventArgs e) { var mouseScreenCoordinates = OutlandAreaCommon.Tools.ToRelativeCoordinates(e.Location, _screenParameters.Center); var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseScreenCoordinates, _screenParameters.CenterScreenOnMap); var celestialObjectInRange = SessionTools.GetObjectInRange(_gameSession, 15, new PointF(mouseMapCoordinates.X, mouseMapCoordinates.Y)); MouseMoveCelestialObject = celestialObjectInRange?.DeepClone(); }
private void MapMouseMove(object sender, MouseEventArgs e) { Logger.Debug(TraceMessage.Execute(this, $"MapMouseMove]")); mouseCoordinates = e.Location; var mouseCoordinatesInternal = OutlandAreaCommon.Tools.ToRelativeCoordinates(e.Location, _screenParameters.Center); var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseCoordinatesInternal, _screenParameters.CenterScreenOnMap); var celestialObjectInRange = SessionTools.GetObjectInRange(_gameSession, 15, new PointF(mouseMapCoordinates.X, mouseMapCoordinates.Y)); MouseMoveCelestialObject = celestialObjectInRange?.DeepClone(); }
private void MapClick(object sender, MouseEventArgs e) { var mouseScreenCoordinates = OutlandAreaCommon.Tools.ToRelativeCoordinates(e.Location, _screenParameters.Center); var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseScreenCoordinates, _screenParameters.CenterScreenOnMap); var celestialObjectInRange = SessionTools.GetObjectInRange(_gameSession, 15, new PointF(mouseMapCoordinates.X, mouseMapCoordinates.Y)); //PointInSpace = new Point(0, 0); if (celestialObjectInRange != null) { Global.Game.SelectCelestialObject(celestialObjectInRange); } else { Global.Game.SelectPointInSpace(mouseMapCoordinates); //PointInSpace = mouseMapCoordinates; } }
private void MapClick(object sender, MouseEventArgs e) { var mouseScreenCoordinates = OutlandAreaCommon.Tools.ToRelativeCoordinates(e.Location, _screenParameters.Center); var mouseMapCoordinates = OutlandAreaCommon.Tools.ToTacticalMapCoordinates(mouseScreenCoordinates, _screenParameters.CenterScreenOnMap); var celestialObjectInRange = SessionTools.GetObjectInRange(_gameSession, 15, new PointF(mouseMapCoordinates.X, mouseMapCoordinates.Y)); switch (_activeModule) { case CelestialObjectTypes.PointInMap: break; case CelestialObjectTypes.Missile: if (e.Button == MouseButtons.Right) { _activeModule = CelestialObjectTypes.None; return; } if (e.Button == MouseButtons.Left) { _activeCelestialObject.PositionX = mouseMapCoordinates.X; _activeCelestialObject.PositionY = mouseMapCoordinates.Y; _activeModule = CelestialObjectTypes.None; OnLaunchMissile?.Invoke(_activeCelestialObject); return; } break; case CelestialObjectTypes.SpaceshipPlayer: break; case CelestialObjectTypes.SpaceshipNpcNeutral: break; case CelestialObjectTypes.SpaceshipNpcEnemy: break; case CelestialObjectTypes.SpaceshipNpcFriend: break; case CelestialObjectTypes.Asteroid: break; case CelestialObjectTypes.None: _connectorsShow = new List <ICelestialObject>(); break; } Logger.Info(TraceMessage.Execute(this, $"MapClick")); //if (e.Button == MouseButtons.Right) //{ // AlignToCommand(null, e); // return; //} if (celestialObjectInRange != null) { Global.Game.SelectCelestialObject(celestialObjectInRange); } else { // Movement by mouse click //Global.Game.SelectPointInSpace(mouseMapCoordinates); } //pointInSpace = mouseMapCoordinates; }