private void Update() { if (observerState.Equals(State.Ignore)) { return; } if (MatchTime.HasFinished()) { EndMatchByScore(); } if (!PlayerInRoom.Instance.IsRoomFilled()) { WinsPlayerInRoom(); } }
private void Update() { if (observerState.Equals(State.Ignore)) { return; } if (MatchTime.HasFinished()) { EndMatchByScore(); } if (!PlayerInRoom.Instance.IsRoomFilled()) { WinsPlayerInRoom(); } }