public void OnGameSessionReset(SessionObject obj) { m_pSession = obj; m_pSession.m_pfOnConnect.Add(OnConnect); m_pSession.m_pfOnError.Add(OnError); m_pSession.m_pfOnClose.Add(OnClose); m_pSession.RegistMessage("GameProto.PlayerRequestGameTest", OnPlayerRequestGameTest); }
public void OnLoginSessionReset(SessionObject obj) { m_pSession = obj; m_pSession.m_pfOnConnect.Add(OnConnect); m_pSession.m_pfOnError.Add(OnError); m_pSession.m_pfOnClose.Add(OnClose); m_pSession.RegistMessage("GameProto.LoginAckPlayerServerId", OnLoginAckPlayerServerId); m_pSession.RegistMessage("GameProto.LoginAckPlayerLoginResult", OnLoginAckPlayerLoginResult); m_pSession.RegistMessage("GameProto.LoginAckPlayerMakeTeam", OnLoginAckPlayerMakeTeam); m_pSession.RegistMessage("GameProto.LoginAckPlayerInviteTeam", OnLoginAckPlayerInviteTeam); m_pSession.RegistMessage("GameProto.LoginAckPlayerGameStart", OnLoginAckPlayerGameStart); m_pSession.RegistMessage("GameProto.LoginNotifyPlayerGameKick", OnLoginNotifyPlayerGameKick); m_pSession.RegistMessage("GameProto.LoginAckPlayerOnLinePlayer", OnLoginAckPlayerOnLinePlayer); m_pSession.RegistMessage("GameProto.LoginNotifyPlayerInviteTeam", OnLoginNotifyPlayerInviteTeam); m_pSession.RegistMessage("GameProto.LoginNotifyPlayerTeamInfo", OnLoginNotifyPlayerTeamInfo); m_pSession.RegistMessage("GameProto.LoginAckPlayerEnterTeam", OnLoginAckPlayerEnterTeam); }
public void OnGameSessionReset(SessionObject obj) { m_pSession = obj; m_pSession.pro_cbOnConnect.Add(OnConnect); m_pSession.pro_cbfOnError.Add(OnError); m_pSession.pro_cbOnClose.Add(OnClose); m_pSession.RegistMessage("GameProto.PlayerRequestGameTest", OnPlayerRequestGameTest); m_pSession.RegistMessage("GameProto.GameAckPlayerEnter", OnGameAckPlayerEnter); m_pSession.RegistMessage("GameProto.GameNotifyPlayerPrepareTime", OnGameNotifyPlayerPrepareTime); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameReadyTime", OnGameNotifyPlayerGameReadyTime); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameConfig", OnGameNotifyPlayerGameConfig); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameRoleData", OnGameNotifyPlayerGameRoleData); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameSceneInfo", OnGameNotifyPlayerGameSceneInfo); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameState", OnGameNotifyPlayerGameState); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameInitTetris", OnGameNotifyPlayerGameInitTetris); m_pSession.RegistMessage("GameProto.GameNotifyPlayerGameTetrisData", OnGameNotifyPlayerGameTetrisData); m_pSession.RegistMessage("GameProto.GameNotifyPlayeMove", OnGameNotifyPlayeMove); m_pSession.RegistMessage("GameProto.GameNotifyPlayeRotation", OnGameNotifyPlayeRotation); m_pSession.RegistMessage("GameProto.GameNotifyPlayerNextTetris", OnGameNotifyPlayerNextTetris); m_pSession.RegistMessage("GameProto.GameNotifyPlayerDead", OnGameNotifyPlayerDead); m_pSession.RegistMessage("GameProto.GameNotifyPlayeGameEnd", OnGameNotifyPlayeGameEnd); }