public SessionManager(string filePath, DynamicContentManager Content) { SessionBuilder builder = SessionBuilder.BuilderRead(filePath); if (builder.OtherLocations == null) { builder.OtherLocations = new string[0]; } Worlds = new Dictionary <string, Location>(3 + builder.Lands.Length + builder.OtherLocations.Length); GenericMeteors = new GenericMeteor[builder.GenericMeteors.Length]; Description = builder.Description; PlayerWorldCount = builder.Lands.Length; if (builder.Scratched) { Timeline = new TimelineEvent[builder.Timeline.Length + PlayerWorldCount + builder.OtherLocations.Length + 4]; } else { Timeline = new TimelineEvent[builder.Timeline.Length + PlayerWorldCount + builder.OtherLocations.Length + 3]; } Skaia tempSkaia = Content.Load <Skaia>(builder.Skaia); Worlds.Add("Skaia", tempSkaia); SessionLocation tempProspit = Content.Load <SessionLocation>(builder.Prospit); Worlds.Add("Prospit", tempProspit); SessionLocation tempDerse = Content.Load <SessionLocation>(builder.Derse); Worlds.Add("Derse", tempDerse); PlayerWorld[] tempLands = new PlayerWorld[PlayerWorldCount]; for (int i = 0; i < builder.Lands.Length; i++) { tempLands[i] = Content.Load <PlayerWorld>(builder.Lands[i]); Timeline[i + 2] = new TimelineEvent(tempLands[i].Name, EventTypes.Reload, "None", builder.Lands[i]); Worlds.Add(tempLands[i].Name, tempLands[i]); } SessionLocation[] tempMeteors = new SessionLocation[builder.OtherLocations.Length]; for (int i = 0; i < tempMeteors.Length; i++) { tempMeteors[i] = Content.Load <SessionLocation>(builder.OtherLocations[i]); Timeline[i + 2 + tempLands.Length] = new TimelineEvent(tempMeteors[i].Name, EventTypes.Reload, "None", builder.OtherLocations[i]); Worlds.Add(tempMeteors[i].Name, tempMeteors[i]); } for (int i = 0; i < GenericMeteors.Length; i++) { GenericMeteors[i] = new GenericMeteor(Path.Combine(Content.BaseDirectory, builder.GenericMeteors[i]), Content); } Timeline[0] = new TimelineEvent("Prospit", EventTypes.Reload, "None", builder.Prospit); Timeline[1] = new TimelineEvent("Derse", EventTypes.Reload, "None", builder.Derse); Timeline[tempLands.Length + tempMeteors.Length + 2] = new TimelineEvent("Skaia", EventTypes.Reload, true, "None", builder.Skaia); if (builder.Scratched) { for (int i = tempLands.Length + tempMeteors.Length + 3; i < Timeline.Length - 1; i++) { Timeline[i] = builder.Timeline[i - (tempLands.Length + tempMeteors.Length + 3)]; } Timeline[Timeline.Length - 1] = new TimelineEvent("Session", EventTypes.ScratchComplete, true, "", ""); } else { for (int i = tempLands.Length + tempMeteors.Length + 3; i < Timeline.Length; i++) { Timeline[i] = builder.Timeline[i - (tempLands.Length + tempMeteors.Length + 3)]; } } List <int> visibleEvents = new List <int>(); for (int i = 0; i < Timeline.Length; i++) { if (Timeline[i].IsVisible) { visibleEvents.Add(i); } } VisibleEvents = visibleEvents.ToArray(); Scratched = builder.Scratched; VoidSession = builder.VoidSession; NullSession = builder.NullSession; ReckoningActive = false; }