public override void S_Update() { _p0CurrentState = _gameModel.CtrlState_P0; _p1CurrentState = _gameModel.CtrlState_P1; _CursorUpdate(); }
public void SetControlState(ServiceLocator.ID id, ServiceLocator.ControlStates newControlState) { if (id == ServiceLocator.ID.p0) { CtrlState_P0 = newControlState; } else { CtrlState_P1 = newControlState; } }