private async Task GetPlayerView() { var req = new GetPlayerViewReq { Auth = new ReqAuth { TeamName = TeamName, AuthCode = AuthCode, ClientName = Username, SequenceNumber = SequenceNumber, SessionId = SessionId }, PlayerId = PlayerId }; var getPlayerViewResp = await ServiceCallInvoker.InvokeAsync <GetPlayerViewReq, GetPlayerViewResp>(ServiceUrl.TrimEnd('/') + "/json/GetPlayerView", req); CommonDataManager.SequenceNumber++; if (!getPlayerViewResp.IsOk()) { return; } CommonDataManager.Turn = getPlayerViewResp.Turn; CommonDataManager.IAmTecman = getPlayerViewResp.Mode == "TECMAN"; _mapService.UpdateMap(getPlayerViewResp.Map.Rows, getPlayerViewResp.TecmanPosition.ToPoint(), getPlayerViewResp.GhostPositions.Select(p => p.ToPoint()).ToList(), getPlayerViewResp.PreviousGhostPositions.Select(p => p.ToPoint()).ToList(), CommonDataManager.IAmTecman); }
private async Task <WaitNextTurnResp> WaitNextTurn() { var waitNextTurnReq = new WaitNextTurnReq { Auth = new ReqAuth { TeamName = TeamName, AuthCode = AuthCode, ClientName = Username, SequenceNumber = SequenceNumber, SessionId = SessionId }, PlayerId = PlayerId, RefTurn = Turn }; var waitNextTurnResp = await ServiceCallInvoker.InvokeAsync <WaitNextTurnReq, WaitNextTurnResp>(ServiceUrl.TrimEnd('/') + "/json/WaitNextTurn", waitNextTurnReq); CommonDataManager.SequenceNumber++; return(waitNextTurnResp); }
private async Task <PerformMoveResp> PerformMove() { string[] entries = Positions.Split(','); int count = entries.Length / 2; List <EnPoint> positions = new List <EnPoint>(count); for (int i = 0; i < count; i++) { positions.Add(new EnPoint() { Row = int.Parse(entries[i * 2]), Col = int.Parse(entries[i * 2 + 1]) }); } var performMoveReq = new PerformMoveReq { Auth = new ReqAuth { TeamName = TeamName, AuthCode = AuthCode, ClientName = Username, SequenceNumber = SequenceNumber, SessionId = SessionId }, PlayerId = PlayerId, Positions = positions }; var performMoveResp = await ServiceCallInvoker.InvokeAsync <PerformMoveReq, PerformMoveResp>(ServiceUrl.TrimEnd('/') + "/json/PerformMove", performMoveReq); CommonDataManager.SequenceNumber++; return(performMoveResp); }