示例#1
0
文件: AppCore.cs 项目: Hengle/RTUGame
        public void ConnectService()
        {
            int retryTimes = 0;

label_ConnectService:
            connectServiceThreadBlock.WaitOne();
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                IPAddress  ip       = IPAddress.Any;
                IPEndPoint endPoint = new IPEndPoint(ip, serverContext.port);
                serverSocket.Bind(endPoint);
                serverSocket.Listen(10);
                while (true)
                {
                    Socket            socket            = serverSocket.Accept();
                    ServerUserContext serverUserContext = new ServerUserContext();
                    serverUserContext.socket = socket;
                    var testEndPoint  = socket.RemoteEndPoint as IPEndPoint;
                    var testEndPoint2 = socket.LocalEndPoint as IPEndPoint;
                    if (testEndPoint.Address.Equals(testEndPoint2.Address))
                    {
                        serverUserContext.authority = int.MaxValue;
                    }

                    Task.Factory.StartNew(UserConnectService, serverUserContext, TaskCreationOptions.LongRunning);
                }
            }
            catch (Exception e)
            {
                serverContext.Log(e);
                Thread.Sleep(retryTimes < 10 ? 500 : 5000);
                retryTimes++;
                goto label_ConnectService;
            }
            finally
            {
                serverSocket.Close();
            }
            return;
        }
示例#2
0
文件: AppCore.cs 项目: Hengle/RTUGame
 public void UserConnectService(object _serverUserContext)
 {
     ServerUserContext serverUserContext = (ServerUserContext)_serverUserContext;
     ref Socket        socket            = ref serverUserContext.socket;