public override async Task RunImpl() { await Task.Run(() => { L2Server server = LoginServer.ServiceProvider.GetService <ServerThreadPool>().Servers.FirstOrDefault(srv => srv.Code == _code); if (server == null) { Log.Error($"Code '{_code}' for server was not found. Closing"); _thread.Close(ServerLoginFail.ToPacket("Code Error")); return; } server.Thread = _thread; _thread.Id = server.Id; _thread.Info = _info; _thread.Wan = _host; _thread.Port = _port; _thread.Maxp = _maxp; _thread.GmOnly = _gmonly == 1; _thread.TestMode = _test == 1; _thread.Connected = true; _thread.Send(ServerLoginOk.ToPacket()); Log.Info($"Server #{server.Id} connected"); }); }
public override async Task RunImpl() { L2Server server = LoginServer.ServiceProvider.GetService <ServerThreadPool>() .Servers.FirstOrDefault(x => x.ServerKey == _serverKey); if (server == null) { Log.Error($"Server with id '{_serverKey}' was not found. Closing"); _thread.Close(ServerLoginFail.ToPacket("ServerId Error")); return; } server.Thread = _thread; _thread.ServerId = server.ServerId; _thread.Info = _info; _thread.Wan = _host; _thread.Port = _port; _thread.MaxPlayers = _maxPlayers; _thread.GmOnly = _gmonly == 1; _thread.TestMode = _test == 1; _thread.Connected = true; _thread.Send(ServerLoginOk.ToPacket()); Log.Info($"Server #{server.ServerId} connected"); }
private IEnumerator delaySend() { isSend = false; yield return(new WaitForSeconds(0.01f)); //延遲1秒後才發送 st.Send("Hello~ My name is Server"); isSend = true; }
private IEnumerator delaySend() { isSend = false; // yield return new WaitForSeconds(1);//延遲1秒後才發送 yield return(new WaitForSeconds(0.1F));//延遲1秒後才發送 // st.Send("Hello~ My name is Server"); // Ting string sendmes = JsonUtility.ToJson(PlayerParam.Server); // string sendmes = JsonUtility.ToJson(ss); st.Send(sendmes); PlayerParam.Server.Ball_Force_UpdateSt = false; PlayerParam.Server.Ball_Force_X = 0; PlayerParam.Server.Ball_Force_Y = 0; PlayerParam.Server.Ball_Velocity_X = 0; PlayerParam.Server.Ball_Velocity_Y = 0; isSend = true; }
public override void RunImpl() { L2Server server = ServerThreadPool.Instance.Servers.FirstOrDefault(srv => srv.Code == _code); if (server == null) { Log.Error($"Code '{_code}' for server was not found. Closing"); _thread.Close(ServerLoginFail.ToPacket("Code Error")); return; } server.Thread = _thread; _thread.Id = server.Id; _thread.Info = _info; _thread.Wan = _host; _thread.Port = _port; _thread.Maxp = _maxp; _thread.GmOnly = _gmonly == 1; _thread.TestMode = _test == 1; _thread.Connected = true; _thread.Send(ServerLoginOk.ToPacket()); Log.Info($"AuthThread: Server #{server.Id} connected"); }
public override void RunImpl() { _thread.Send(LoginServPing.ToPacket()); }
public override async Task RunImpl() { await Task.Run(() => _thread.Send(LoginServPing.ToPacket())); }
public override async Task RunImpl() { _thread.Send(LoginServPing.ToPacket(_randomKey)); }
public void Send(string message) { st.Send(message); }