private void OnComplete(SocketAsyncEventArgs args, ServerSocketAction action) { try { Completed?.Invoke(args, action); } catch (Exception e) { Debug.LogError($"ServerScript OnComplete Exception - {e}"); throw; } }
private void OnComplete(SocketAsyncEventArgs args, ServerSocketAction action) { switch (action) { case ServerSocketAction.Listen: // 因为启动顺序的关系,这段代码不会被执行到 receive_str = $"RoomServer started! {_server.Address}:{_server.Port}"; Log(receive_str); break; case ServerSocketAction.Accept: receive_str = $"RoomServer accepted a client! Total Count :{_server.ClientCount}/{_server.MaxClientCount}"; Log(receive_str); break; case ServerSocketAction.Send: { //int size = args.BytesTransferred; //Log($"RoomServer send a message. {size} bytes"); } break; case ServerSocketAction.Receive: { //int size = args.BytesTransferred; //Log($"RoomServer receive a message. {size} bytes"); } break; case ServerSocketAction.Drop: DropAClient(args); receive_str = $"RoomServer drop a client! Total Count :{_server.ClientCount}/{_server.MaxClientCount}"; Log(receive_str); break; case ServerSocketAction.Close: StopCheckHeartBeat(); receive_str = "RoomServer Stopped!"; Log(receive_str); break; case ServerSocketAction.Error: receive_str = System.Text.Encoding.UTF8.GetString(args.Buffer); Debug.LogError(receive_str); break; } }
void OnComplete(SocketAsyncEventArgs args, ServerSocketAction action) { switch (action) { case ServerSocketAction.Listen: // 暂时不会有代码走到这里。 Log($"Server started! {_server.Address}:{_server.Port}"); break; case ServerSocketAction.Accept: Log($"Server accepted a client! Total Count :{_server.ClientCount}/{_server.MaxClientCount}"); break; case ServerSocketAction.Send: { //int size = args.BytesTransferred; //Log($"Server send a message. {size} bytes"); } break; case ServerSocketAction.Receive: { //int size = args.BytesTransferred; //Log($"Server receive a message. {size} bytes"); } break; case ServerSocketAction.Drop: DropAClient(args); Log($"Server drop a client! Total Count :{_server.ClientCount}/{_server.MaxClientCount}"); break; case ServerSocketAction.Close: Log("Server Stopped!"); break; case ServerSocketAction.Error: receive_str = System.Text.Encoding.UTF8.GetString(args.Buffer); Debug.LogError(receive_str); break; } }