public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.START_SERVER_SESSION: AllianceSessionManager.OnStartServerSessionMessageReceived((StartServerSessionMessage)message); break; case ServerMessageType.STOP_SERVER_SESSION: AllianceSessionManager.OnStopServerSessionMessageReceived((StopServerSessionMessage)message); break; case ServerMessageType.UPDATE_SOCKET_SERVER_SESSION: StreamMessageManager.OnUpdateSocketServerSessionMessageReceived((UpdateSocketServerSessionMessage)message); break; case ServerMessageType.FORWARD_LOGIC_MESSAGE: StreamMessageManager.OnForwardLogicMessageReceived((ForwardLogicMessage)message); break; case ServerMessageType.FORWARD_LOGIC_REQUEST_MESSAGE: StreamMessageManager.OnForwardLogicMessageRequestMessageReceived((ForwardLogicRequestMessage)message); break; case ServerMessageType.SEND_AVATAR_STREAMS_TO_CLIENT: StreamMessageManager.OnSendAvatarStreamsToClientMessageReceived((SendAvatarStreamsToClientMessage)message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.START_SERVER_SESSION_FAILED: ProxyMessageManager.OnStartServerSessionFailedMessageReceived((StartServerSessionFailedMessage)message); break; case ServerMessageType.STOP_SESSION: ProxyMessageManager.OnStopSessionMessageReceived((StopSessionMessage)message); break; case ServerMessageType.STOP_SERVER_SESSION: ProxyMessageManager.OnStopServerSessionMessageReceived((StopServerSessionMessage)message); break; case ServerMessageType.STOP_SPECIFIED_SERVER_SESSION: ProxyMessageManager.OnStopSpecifiedServerSessionMessageReceived((StopSpecifiedServerSessionMessage)message); break; case ServerMessageType.FORWARD_LOGIC_MESSAGE: ProxyMessageManager.OnForwardLogicMessageReceived((ForwardLogicMessage)message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.FORWARD_LOGIC_REQUEST_MESSAGE: ScoringMessageManager.OnForwardLogicRequestMessageReceived((ForwardLogicRequestMessage)message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.FORWARD_LOGIC_REQUEST_MESSAGE: SearchMessageManager.OnForwardLogicRequestMessageReceived((ForwardLogicRequestMessage)message); break; case ServerMessageType.SEND_ALLIANCE_BOOKMARKS_FULL_DATA_TO_CLIENT: SearchMessageManager.OnSendAllianceBookmarksFullDataToClientMessageReceived((SendAllianceBookmarksFullDataToClientMessage)message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.START_SERVER_SESSION: GameSessionManager.OnStartServerSessionMessageReceived((StartServerSessionMessage)message); break; case ServerMessageType.STOP_SERVER_SESSION: GameSessionManager.OnStopServerSessionMessageReceived((StopServerSessionMessage)message); break; case ServerMessageType.UPDATE_SOCKET_SERVER_SESSION: GameMessageManager.OnUpdateSocketServerSessionMessageReceived((UpdateSocketServerSessionMessage)message); break; case ServerMessageType.FORWARD_LOGIC_MESSAGE: GameMessageManager.OnForwardLogicMessageReceived((ForwardLogicMessage)message); break; case ServerMessageType.FORWARD_LOGIC_REQUEST_MESSAGE: GameMessageManager.OnForwardLogicMessageRequestMessageReceived((ForwardLogicRequestMessage)message); break; case ServerMessageType.CHANGE_GAME_STATE: GameMessageManager.OnChangeGameStateMessageReceived((ChangeGameStateMessage)message); break; case ServerMessageType.GAME_MATCHMAKING: GameMessageManager.OnGameMatchmakingMessageReceived((GameMatchmakingMessage)message); break; case ServerMessageType.GAME_MATCHMAKING_RESULT: GameMatchmakingManager.OnGameMatchmakingResultMessageReceived((GameMatchmakingResultMessage)message); break; case ServerMessageType.GAME_START_FAKE_ATTACK: GameMessageManager.OnGameStartFakeAttackMessageReceived((GameStartFakeAttackMessage)message); break; case ServerMessageType.GAME_FRIENDLY_SCOUT: GameMessageManager.OnGameFriendlyScoutMessageReceived((GameFriendlyScoutMessage)message); break; case ServerMessageType.GAME_SPECTATE_LIVE_REPLAY: GameMessageManager.OnGameSpectateLiveReplayMessageReceived((GameSpectateLiveReplayMessage)message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.START_SERVER_SESSION: GameModeClusterManager.OnStartServerSessionMessageReceived((StartServerSessionMessage)message); break; case ServerMessageType.STOP_SERVER_SESSION: GameModeClusterManager.OnStopServerSessionMessageReceived((StopServerSessionMessage)message); break; default: GameModeClusterManager.ReceiveMessage(message); break; } }
public override void OnReceiveSessionMessage(ServerSessionMessage message) { switch (message.GetMessageType()) { case ServerMessageType.START_SERVER_SESSION: ChatSessionManager.OnStartServerSessionMessageReceived((StartServerSessionMessage)message); break; case ServerMessageType.STOP_SERVER_SESSION: ChatSessionManager.OnStopServerSessionMessageReceived((StopServerSessionMessage)message); break; case ServerMessageType.UPDATE_SOCKET_SERVER_SESSION: ChatMessageManager.OnUpdateSocketServerSessionMessageReceived((UpdateSocketServerSessionMessage)message); break; case ServerMessageType.FORWARD_LOGIC_MESSAGE: ChatMessageManager.OnForwardLogicMessageReceived((ForwardLogicMessage)message); break; } }