private void Register(Packet inPacket) { ServerRegsitrationResponse response = (ServerRegsitrationResponse)inPacket.ReadByte(); switch (response) { case ServerRegsitrationResponse.Valid: { WvsLogin.Listen(); WvsLogin.CenterConnectionDone.Set(); Log.SkipLine(); Log.Success("Registered Login Server."); Log.SkipLine(); } break; default: { Log.Error(ServerRegistrationResponseResolver.Explain(response)); WvsLogin.Stop(); } break; } }
private static void Register(Packet inPacket) { ServerRegsitrationResponse response = (ServerRegsitrationResponse)inPacket.ReadByte(); switch (response) { case ServerRegsitrationResponse.Valid: { WvsGame.WorldID = inPacket.ReadByte(); WvsGame.WorldName = inPacket.ReadString(); WvsGame.TickerMessage = inPacket.ReadString(); WvsGame.ChannelID = inPacket.ReadByte(); WvsGame.RemoteEndPoint = new IPEndPoint(IPAddress.Loopback, inPacket.ReadUShort()); WvsGame.Listen(); WvsGame.AllowMultiLeveling = inPacket.ReadBool(); Log.Inform("Characters will {0}be able to continuously level-up.", WvsGame.AllowMultiLeveling ? "" : "not "); WvsGame.ExperienceRate = inPacket.ReadInt(); WvsGame.QuestExperienceRate = inPacket.ReadInt(); WvsGame.PartyQuestExperienceRate = inPacket.ReadInt(); WvsGame.MesoRate = inPacket.ReadInt(); WvsGame.DropRate = inPacket.ReadInt(); Log.Inform("Rates: \n ExpRate: {0}x \n QuestExpRate: {1}x \n PartyQuestExpRate: {2}x \n MesoRate: {3}x \n DropRate: {4}x", WvsGame.ExperienceRate, WvsGame.QuestExperienceRate, WvsGame.PartyQuestExperienceRate, WvsGame.MesoRate, WvsGame.DropRate); Log.SkipLine(); Log.Success("Registered Channel: {0}-{2} on World: {0}-{1}.", WvsGame.WorldName, WvsGame.WorldID, (WvsGame.ChannelID + 1)); Log.SkipLine(); } break; case ServerRegsitrationResponse.InvalidType: break; case ServerRegsitrationResponse.InvalidCode: break; case ServerRegsitrationResponse.Full: break; default: { Log.SkipLine(); Log.Error("Unable to register as Channel Server: {0}", ServerRegistrationResponseResolver.Explain(response)); Log.SkipLine(); WvsGame.Stop(); } break; } WvsGame.CenterConnectionDone.Set(); }