示例#1
0
        public void OnServerPlayerShoot(Client client, Packet packet)
        {
            ServerPlayerShootPacket sps = (ServerPlayerShootPacket)packet;

            if (AntiLagConfig.Default.Other)
            {
                if (sps.OwnerId != client.ObjectId)
                {
                    packet.Send = false;
                }
            }
        }
示例#2
0
        public void Shoot2(ServerPlayerShootPacket spsp)
        {
            Bullet b = new Bullet
            {
                OwnerID      = spsp.OwnerId,
                ID           = spsp.BulletId,
                ProjectileID = -1,
                Damage       = spsp.Damage
            };

            MapBullet(b);
        }