public void TestConnect() { var scl = new ServerPlayerListener(new NetworkConnectorServer(15005, 15006), npf); // Done setup scl.UpdateConnectedPlayers(); Assert.AreEqual(0, gameState.Players.Count()); Assert.AreEqual(0, scl.Players.Count()); var client1 = new NetworkConnectorClient(); client1.Connect("127.0.0.1", 15005); Thread.Sleep(100); scl.UpdateConnectedPlayers(); Assert.AreEqual(1, gameState.Players.Count()); Assert.AreEqual(1, scl.Players.Count()); var client2 = new NetworkConnectorClient(); client2.Connect("127.0.0.1", 15005); Thread.Sleep(100); scl.UpdateConnectedPlayers(); Assert.AreEqual(2, gameState.Players.Count()); Assert.AreEqual(2, scl.Players.Count()); }
public void TestNetworkedUserInput() { var scl = new ServerPlayerListener(new NetworkConnectorServer(15005, 15006), npf); var client = new NetworkConnectorClient(); client.Connect("127.0.0.1", 15005); var proxy = new ProxyPlayerInputHandler(client.UserInputHandlerTransporter); // Done setup scl.UpdateConnectedPlayers(); proxy.OnSave(); Thread.Sleep(100); scl.Players.First().NetworkPlayerInputForwarder.ForwardReceivedInputs(); inputHandler.Received().OnSave(); }
private void updateConnectedClients() { serverPlayerListener.UpdateConnectedPlayers(); if (serverPlayerListener.ClientsObserver.Added.Count() == 0) { return; } var all = new List <GameVoxel>(); World.ForEach((v, _) => all.Add(v)); var p = deltaPacketBuilder.CreateDeltaPacket(all); foreach (var addedClient in serverPlayerListener.ClientsObserver.Added) { p.TargetPlayerName = serverPlayerListener.Players.First(k => k.NetworkClient == addedClient).Player.Name; networkConnectorServer.GameStateDeltaTransporter.SendTo(addedClient, p); } }