private void Hit(Player hitPlayer, bool head) { Server.clients [this.PlayerID].player.Score += head ? 3 : 1; if (Server.clients.ContainsKey(hitPlayer.ID)) { Console.WriteLine($"Player {Server.clients [ this.PlayerID ].player.Username} hit {hitPlayer.Username} in the {(head ? "head" : "body")} with a fireball"); ServerPacketSender.PlayerScoreUpdated(this.PlayerID, Server.clients [this.PlayerID].player.Score); } }