public void RequestGameEnd(ServerPacketData packetData) { var sessionID = packetData.SessionID; var roomObject = CheckRoomAndRoomUser(packetData.SessionID); if (roomObject.Item1 == false) { return; } var room = roomObject.Item2; if (room.IsGamming == false) { return; } var resPacket = new GameEndResPacket(); resPacket.Result = (Int16)ERROR_CODE.NONE; resPacket.Decode(packetData.BodyData); ServerNetwork.SendData(sessionID, (UInt16)CL_PACKET_ID.RES_GAME_END, resPacket.ToBytes()); room.Broadcast((UInt16)CL_PACKET_ID.NTF_GAME_END, null); room.IsGamming = false; }
private ServerNetwork CreateNetwork() { ServerNetwork network; #region Apply CLI Options //Options.ServerPort = StartupOptions.ValidPort(Options.ServerPort); #endregion #region Create Network var assembly = Assembly.GetExecutingAssembly(); using (var stream = assembly.GetManifestResourceStream("Intersect.Server.private-intersect.bek")) { var rsaKey = EncryptionKey.FromStream <RsaKey>(stream ?? throw new InvalidOperationException()); Debug.Assert(rsaKey != null, "rsaKey != null"); network = new ServerNetwork(new NetworkConfiguration(Options.ServerPort), rsaKey.Parameters); } #endregion #region Configure Packet Handlers var packetHandler = new PacketHandler(); network.Handler = packetHandler.HandlePacket; network.PreProcessHandler = packetHandler.PreProcessPacket; #endregion return(network); }
// Start is called before the first frame update void Start() { delete = false; SN = GameObject.Find("ServerNetwork").GetComponent <ServerNetwork>(); Pos = Vector3.zero; speed = 5.0f; }
void Start() { _anim = GetComponent <Animator>(); _rb = GetComponent <Rigidbody>(); _view = GetComponent <PhotonView>(); _server = ServerNetwork.Instance; }
void Start() { _rb = GetComponent <Rigidbody>(); _view = GetComponent <PhotonView>(); _server = ServerNetwork.Instance; _boundary = FindObjectOfType <Boundary>(); }
public void NotifyInDisConnectClient(ServerPacketData requestData) { var sessionIndex = requestData.SessionIndex; var user = UserMgr.GetUser(sessionIndex); if (user != null) { var roomNum = user.RoomNumber; if (roomNum != PacketDef.INVALID_ROOM_NUMBER) { var packet = new PKTInternalNtfRoomLeave() { RoomNumber = roomNum, UserID = user.ID(), }; var packetBodyData = MessagePackSerializer.Serialize(packet); var internalPacket = new ServerPacketData(); internalPacket.Assign("", sessionIndex, (Int16)PACKETID.NTF_IN_ROOM_LEAVE, packetBodyData); ServerNetwork.Distribute(internalPacket); } UserMgr.RemoveUser(sessionIndex); } MainServer.MainLogger.Debug($"Current Connected Session Count: {ServerNetwork.SessionCount}"); }
// Use this for initialization void Start() { adminClients = new List <long>(); serverNet = GetComponent(typeof(ServerNetwork)) as ServerNetwork; updateTimer = updateFrequency; }
public void NotifyInDisConnectClient(ServerPacketData requestData) { var user = UserMgr.GetUserByNetSessionID(requestData.SessionID); if (user != null) { var lobbyNum = user.RoomNumber; if (lobbyNum != PacketDef.INVALID_LOBBY_NUMBER) { var packet = new PKTInternalNtfRoomLeave() { RoomNumber = lobbyNum, UserID = user.ID, }; var packetBodyData = packet.Encode(); var internalPacket = new ServerPacketData(); internalPacket.Assign(requestData.SessionID, (UInt16)SYS_PACKET_ID.NTF_IN_ROOM_LEAVE, packetBodyData); ServerNetwork.Distribute(internalPacket); } UserMgr.RemoveUser(requestData.SessionID); } GameServer.MainLogger.Debug($"Current Connected Session Count: {ServerNetwork.SessionCount}"); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); ServerNetwork server = new ServerNetwork("127.0.0.1", 9080); server.OnDataReceived = (guid, dataBytes) => { Console.WriteLine(Encoding.UTF8.GetString(dataBytes)); }; server.OnSessionConnected = (guid) => { Console.WriteLine("Client connected,guid = " + guid); }; if (server.Start()) { while (true) { server.DoUpdate(0.1f); Random r = new Random(); var v = r.Next(0, 10); if (v > 5) { server.Multicast(Encoding.UTF8.GetBytes("Server Send Data,v = " + v)); } Thread.Sleep(100); } } server.Dispose(); }
public override void _Ready() { _network = (ServerNetwork)GetNode("/root/PaintNetwork"); var buttonContainer = (Container)GetNode("CenterContainer/HBoxContainer/VBoxContainer"); _start = (Button)buttonContainer.GetNode("Start"); _stop = (Button)buttonContainer.GetNode("Stop"); _logContainer = (Container)GetNode("CenterContainer/HBoxContainer/ScrollContainer/VBoxContainer"); _start.Connect("pressed", this, nameof(StartNetwork)); _stop.Connect("pressed", this, nameof(StopNetwork)); _network.Connect(nameof(ServerNetwork.NetworkConnected), this, nameof(LogMessageTag), new Godot.Collections.Array { "NetworkConnected" }); _network.Connect(nameof(ServerNetwork.NetworkDisconnected), this, nameof(LogMessageTag), new Godot.Collections.Array { "NetworkDisconnected" }); _network.Connect(nameof(ServerNetwork.LobbyUpdate), this, nameof(LogLobby)); AddLogMessage("Test", "Message"); }
void Start() { _rb = GetComponent <Rigidbody>(); _view = GetComponent <PhotonView>(); _server = ServerNetwork.Instance; _rb.velocity = transform.forward * speed; _boundary = FindObjectOfType <Boundary>(); }
public void Create(ServerNetwork serverNetwork, int totalUserCount) { ServerNetworkRef = serverNetwork; ServerManager = new ConnectServerManager(); RegistPacketHandler(); }
private void ListenStart() { SN = new ServerNetwork(Convert.ToInt32(Port.Text)); SN.Listen(); SN.Received += new ServerNetwork.ReceivedEventHandler(ServerReceived); SN.Disconnected += new ServerNetwork.DisconnectedEventHandler(server_Disconnected); }
void ServerReceived(ServerNetwork SN, Info i, byte[] packet) { byte[] by_header = new byte[2]; Array.Copy(packet, 0, by_header, 0, 2); short header = BitConverter.ToInt16(by_header, 0); string[] Rstr = Encoding.UTF8.GetString(packet, 2, packet.Length - 2).Split('|'); string ipad = i.RemoteAddress.Split(':')[0]; Console.WriteLine("서버: PacketReceiver"); switch (header) { case (int)NetworkHEADER.HANDSHAKE: if (Rstr[0] != "csgokacserver") { i.Send(NetworkHEADER.DENIED, ""); return; } else { i.Send(NetworkHEADER.DOCONNECTION, ServerIP.Text + "|"); i.Send(NetworkHEADER.PLISTGET, ""); } break; case (int)NetworkHEADER.CONNECTION: Console.WriteLine("서버: PacketReceiver - Case Connection"); if (Limitchk.Checked) { if (PlayerListView.Items.Count == 10) { i.Send(NetworkHEADER.DENIED, ""); } else { Invoke(new _Add(Add), i, Rstr[0]); Invoke(new _notification(notification), i.RemoteAddress.Split(':')[0], Rstr[0]); } } else { Invoke(new _Add(Add), i, Rstr[0]); Invoke(new _notification(notification), i.RemoteAddress.Split(':')[0], Rstr[0]); } break; case (int)NetworkHEADER.PLISTGETRESPONSE: string receive = @"" + Rstr[2]; Invoke(new _PLISTSAVE(PLISTSAVE), Rstr[0], Rstr[1], receive, ipad); break; case (int)NetworkHEADER.POLISTGETRESPONSE: string receive2 = @"" + Rstr[2]; Invoke(new _POLISTSAVE(POLISTSAVE), Rstr[0], Rstr[1], receive2, Rstr[3], ipad); break; } } // pid // prname // prpath // 파일이름
void ResponseLoginToClient(ERROR_CODE errorCode, string sessionID) { var resLogin = new LoginResPacket() { Result = (short)errorCode }; ServerNetwork.SendData(sessionID, (UInt16)CL_PACKET_ID.RES_GAME_LOGIN, resLogin.ToBytes()); }
public void SetReferenceToSelf(Player p) //Funcion para asignar el serverReference { Instance = this; //Asigno el singleton serverReference = p; //Asingo el serverReference con el jugador que me pasaron if (!PhotonNetwork.IsMasterClient) //Sólo si no soy el server { _view.RPC("AddPlayer", serverReference, PhotonNetwork.LocalPlayer); //Llamo al server para agregarme como jugador. } }
private void Start() { _server = ServerNetwork.Instance; _view = GetComponent <PhotonView>(); _rb = GetComponent <Rigidbody>(); _boundary = FindObjectOfType <Boundary>(); _audioSource = GetComponent <AudioSource>(); _currentLife = life; }
public void Chatting(ServerNetwork serverNetwork, string userID, string chatMsg) { var notify = new JsonPacketNoticeChat() { Result = ERROR_CODE.NONE, UserID = userID, Chat = chatMsg }; UserList.ForEach(user => { serverNetwork.Send<JsonPacketNoticeChat>(user.SessionID, PACKET_ID.NOTICE_CHAT, notify); } ); }
public void Init(ServerAppConfig appConfig, ServerNetwork serverNetwork, DB.DBManager dbManager) { ServerNetworkRef = serverNetwork; DBManagerRef = dbManager; UserManagerInst = new ConnectUserManager(); UserManagerInst.Init(appConfig.MaxTotalUserCount); RegistPacketHandler(); }
public override void _Ready() { var network = new ServerNetwork { Name = "PaintNetwork" }; GetTree().Root.AddChild(network); // GetTree().ChangeScene("res://server/ServerUI.tscn"); }
public NetworkEntity(ClientManagerEntity clientManager, ushort port, RootEntity root) : base(root) { this.clientManager = clientManager; server = new ServerNetwork(); server.Listen(port, 100); server.SetMessageHandler(MessageType.Connect, ConnectHandler); server.SetMessageHandler(MessageType.Disconnect, DisconnectHandler); server.SetMessageHandler(MessageType.Timeout, TimeoutHandler); server.SetMessageHandler(MessageType.Move, MoveHandler); }
private void StartServerNetwork() { _isServer = true; Server = new ServerNetwork(); Server.OnConnect += ServerOnClientConnect; Server.OnDisconnect += ServerOnClientDisconnect; Server.OnTimeout += ServerOnClientTimeout; Server.OnReceive += ServerOnClientReceive; Server.Listen(networkAddress, networkPort, maxConnections, maxChannels); }
public void NotifyMustCloseToClient(ERROR_CODE errorCode, string sessionID) { var resLogin = new PKNtfMustClose() { Result = (short)errorCode }; var bodyData = MessagePackSerializer.Serialize(resLogin); var sendData = PacketToBytes.Make(PACKETID.NTF_MUST_CLOSE, bodyData); ServerNetwork.SendData(sessionID, sendData); }
void Start() { if (!_rb) { _rb = GetComponent <Rigidbody>(); } _view = GetComponent <PhotonView>(); _server = ServerNetwork.Instance; _boundary = FindObjectOfType <Boundary>(); _rb.angularVelocity = Random.insideUnitSphere * tumble; }
public void ResponseLoginToClient(ERROR_CODE errorCode, string sessionID) { var resLogin = new PKTResLogin() { Result = (short)errorCode }; var bodyData = MessagePackSerializer.Serialize(resLogin); var sendData = PacketToBytes.Make(PACKETID.RES_LOGIN, bodyData); ServerNetwork.SendData(sessionID, sendData); }
void ResponseEnterRoomToClient(ERROR_CODE errorCode, string sessionID) { var resRoomEnter = new PKTResRoomEnter() { Result = (short)errorCode }; var bodyData = MessagePackSerializer.Serialize(resRoomEnter); var sendData = PacketToBytes.Make(PACKETID.RES_ROOM_ENTER, bodyData); ServerNetwork.SendData(sessionID, sendData); }
static void Main(string[] args) { int port = 3721; ServerNetwork server = new ServerNetwork(port); server.OnClientConnected = OnClientConnected; server.OnClientDisconnected = OnClientDisconnected; server.OnReceiveClientMessage = OnReceiveClientMessage; while (true) { server.OneLoop(); } }
public void Create(ServerNetwork serverNetwork, int maxLobbyCount, int maxLobbyUserCount) { ServerNetworkRef = serverNetwork; var totalUserCount = maxLobbyCount * maxLobbyUserCount; UserManager = new ConnectUserManager(); UserManager.Init(totalUserCount); LobbyMgr = new LobbyManager(); LobbyMgr.CreateLobby(ServerNetworkRef, maxLobbyCount, maxLobbyUserCount); RegistPacketHandler(); }
private void Dispose(bool disposing) { if (m_IsDisposed) { return; } if (m_ServerNetwork != null) { m_ServerNetwork.Disconnect(); m_ServerNetwork = null; } m_IsDisposed = true; }
public void Chatting(ServerNetwork serverNetwork, string userID, string chatMsg) { if (UserList.Any(x => x.UserID == userID) == false) { return; } var notify = new JsonPacketNoticeChat() { UserID = userID, Chat = chatMsg }; /* UserList.ForEach(user => { serverNetwork.Send<JsonPacketNoticeChat>(user.SessionID, PACKET_ID.NOTICE_CHAT, notify); } );*/ }
public void Init(int firstLobbyID, int lobbyCountPerWorkPacketProcess, ServerAppConfig appConfig, ServerNetwork serverNetwork) { ServerNetworkRef = serverNetwork; for (var i = 0; i < lobbyCountPerWorkPacketProcess; ++i) { var lobbyID = (short)(i + firstLobbyID); var lobby = new Lobby(); lobby.Init(lobbyID, appConfig.MaxLobbyUserCount); LobbyList.Add(lobby); } }
public void CreateLobby(ServerNetwork serverNetwork, int lobbyCount, int maxUserCount) { ServerNetworkRef = serverNetwork; for (var i = 0; i < lobbyCount; ++i) { var lobyIndex = (short)(i + 1); var lobby = new Lobby(); lobby.Init(lobyIndex, maxUserCount); LobbyList.Add(lobby); } }
// Use this for initialization void Awake() { instance = this; // Initialization of the server network ServerNetwork.port = portNumber; if (serverNet == null) { serverNet = GetComponent <ServerNetwork>(); } if (serverNet == null) { serverNet = (ServerNetwork)gameObject.AddComponent(typeof(ServerNetwork)); Debug.Log("ServerNetwork component added."); } }
public Gate() { frontendNetwork = new ServerNetwork(6888) { OnClientConnected = OnFrontendConnected, OnClientMessageReceived = OnFrontendMessageReceived, }; backendNetwork = new ServerNetwork(6999) { OnClientConnected = OnBackendConnected, OnClientMessageReceived = OnBackendMessageReceived, }; frontendNetwork.BeginAccept(); backendNetwork.BeginAccept(); }
public Gate(int frontPort, int backPort) { frontendNetwork = new ServerNetwork(frontPort) { OnClientConnected = OnFrontendConnected, OnClientDisconnected = OnFrontendDisconnected, OnClientMessageReceived = OnFrontendMessageReceived, }; backendNetwork = new ServerNetwork(backPort) { OnClientConnected = OnBackendConnected, OnClientDisconnected = OnBackendDisconnected, OnClientMessageReceived = OnBackendMessageReceived, }; frontendNetwork.BeginAccept(); backendNetwork.BeginAccept(); }
public void Chatting(ServerNetwork serverNetwork, string userID, string chatMsg) { if (UserList.Any(x => x.UserID == userID) == false) { return; } var notify = new JsonPacketNoticeChat() { UserID = userID, Chat = chatMsg }; UserList.ForEach(user => { serverNetwork.Send <JsonPacketNoticeChat>(user.SessionID, PACKET_ID.NOTICE_CHAT, notify); } ); }
public void Init(int index, int lobbyCountPerWorkPacketProcess, ServerAppConfig appConfig, ServerNetwork serverNetwork, DB.DBManager dbManager) { Index = index; ServerNetworkRef = serverNetwork; DBManagerRef = dbManager; var firstLobbyID = ((Index - 1) * lobbyCountPerWorkPacketProcess) + 1; if (Index != 1) { firstLobbyID = Index * lobbyCountPerWorkPacketProcess; } LobbyManagerInst = new Lobby.LobbyManager(); LobbyManagerInst.Init(firstLobbyID, lobbyCountPerWorkPacketProcess, appConfig, serverNetwork); RegistPacketHandler(); IsThreadRunning = true; ProcessThread = new System.Threading.Thread(this.Process); ProcessThread.Start(); }
public void Init(ServerNetwork serverNetwork, ConnectServerManager serverManager) { ServerNetworkRef = serverNetwork; ServerManagerRef = serverManager; }
public void Init(ServerNetwork serverNetwork, DB.DBManager dbManager, ConnectUserManager userManager) { ServerNetworkRef = serverNetwork; DBManagerRef = dbManager; UserManagerRef = userManager; }
public void Init(ServerNetwork serverNetwork, ConnectUserManager userManager, LobbyManager lobbyManager) { ServerNetworkRef = serverNetwork; UserManagerRef = userManager; LobbyManagerRef = lobbyManager; }
public void Init(ServerNetwork serverNetwork, DB.DBManager dbManager, ChatServerLib.Lobby.LobbyManager lobbyManager) { ServerNetworkRef = serverNetwork; DBManagerRef = dbManager; LobbyManagerRef = lobbyManager; }