示例#1
0
        /// <summary>
        /// Does a full 914 pass on the user's held item.
        /// </summary>
        /// <param name="collider">Player</param>
        /// <param name="OutputPos">Smod2 Vector on the output of 914</param>
        /// <param name="knobSetting">Current 914 knob setting</param>
        /// <param name="scp914">914</param>
        public void DoHand914(UnityEngine.Collider collider, Vector OutputPos, KnobSetting knobSetting, Scp914 scp914)
        {
            Smod2.API.Player play = new ServerMod2.API.SmodPlayer(collider.gameObject);

            if (play.GetCurrentItem() == null || play.GetCurrentItemIndex() == -1 || play.GetCurrentItem().ItemType == ItemType.USP || stackManager.ContainsWeapon((int)play.GetCurrentItem().ItemType) && knobSetting == KnobSetting.ONE_TO_ONE)
            {
                StackEventHandler.CheckSteamIDItemNum[play.SteamId].TransferItems(collider.gameObject);
                StackEventHandler.CheckSteamIDItemNum[play.SteamId].ApplyTransferedItems(collider.gameObject, true);
                return;
            }
            Smod2.API.ItemType currentItem = play.GetCurrentItem().ItemType;
            int itemIndex = -1;

            Dictionary <int, List <Inventory.SyncItemInfo> > TempGetItemsByItemType = new Dictionary <int, List <Inventory.SyncItemInfo> >();       //This is for seeing a item's index in inventory

            foreach (var item in collider.gameObject.GetComponent <Inventory>().items)
            {
                if (TempGetItemsByItemType.ContainsKey(item.id))
                {
                    TempGetItemsByItemType[item.id].Add(item);
                    if (item.uniq == collider.gameObject.GetComponent <Inventory>().GetItemInHand().uniq)
                    {
                        itemIndex = TempGetItemsByItemType[item.id].IndexOf(item) + 1;
                    }
                }
                else
                {
                    TempGetItemsByItemType.Add(item.id, new List <Inventory.SyncItemInfo> {
                        item
                    });
                    if (item.uniq == collider.gameObject.GetComponent <Inventory>().GetItemInHand().uniq)
                    {
                        itemIndex = TempGetItemsByItemType[item.id].IndexOf(item) + 1;
                    }
                }
            }
            play.GetCurrentItem().Remove();
            int AmountOfItems = -1;

            if (TempGetItemsByItemType[(int)currentItem].Count == itemIndex)
            {
                AmountOfItems = (int)Math.Ceiling(StackEventHandler.CheckSteamIDItemNum[play.SteamId].GetItemAmount((int)currentItem) % (float)stackManager.GetStackSize((int)currentItem));
                if (AmountOfItems == 0)
                {
                    AmountOfItems = stackManager.GetStackSize((int)currentItem);
                }
            }
            else
            {
                AmountOfItems = stackManager.GetStackSize((int)currentItem);
            }

            if (stackManager.GetStackSize((int)currentItem) == 1)
            {
                AmountOfItems = 1;
            }

            StackEventHandler.CheckSteamIDItemNum[play.SteamId].AddItemAmount((int)currentItem, AmountOfItems * -1);

            for (int i = 0; i < AmountOfItems; i++)
            {
                int newitem = GetRandom914ItemByKnob(scp914, (int)currentItem, (int)knobSetting);
                if (newitem != -1 || ConfigOptions.si_914itemstosave.Contains(newitem))
                {
                    if (play.GetInventory().Count == 8)
                    {
                        Smod2.PluginManager.Manager.Server.Map.SpawnItem((ItemType)newitem, OutputPos, new Vector(0, 0, 0));
                    }
                    else
                    {
                        StackEventHandler.CheckSteamIDItemNum[play.SteamId].AddItemAmount(newitem, 1);
                    }
                }
            }

            StackEventHandler.CheckSteamIDItemNum[play.SteamId].TransferItems(collider.gameObject);
            StackEventHandler.CheckSteamIDItemNum[play.SteamId].ApplyTransferedItems(collider.gameObject, true);
        }